Maja Pivec, FH JOANNEUM Overview: Game-based learning UniGame Project and Platform SIG-GLUE Project It is time to play a game e-Learning Tag Graz, 22.

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Maja Pivec, FH JOANNEUM

Overview:

Game-based learning

UniGame Project and Platform

SIG-GLUE Project

It is time to play a game

e-Learning Tag Graz, 22. 09. 2004

…The reason most kids

don‘t like school

is not that the work is too hard,

but that it is utterly boring.(Dr. Seymour Papert, Prof. at the MIT)

Game-based learning

e-Learning Tag Graz, 22. 09. 2004

When using games for education

learners are encouraged to combine knowledge from different areas to choose a solution or to make a decision at a certain point,

learners can test how the outcome of the game changes based on their decisions and actions,

learners are encouraged to contact other team members and discuss and negotiate subsequent steps,

thus improving their social skills.

Game-based learning

e-Learning Tag Graz, 22. 09. 2004

Games

enhance MOTIVATION and

increase students INTEREST in subject matter

... yet the extent to which this translates into more effective learning is less clear [Druckman (1995) ]

Game-based learning

e-Learning Tag Graz, 22. 09. 2004

UNIGAME: Game based Learning in Universities and Lifelong Learning- promote game-based learning approach for

universities and life-long learning in Europe

- apply different topics for game-based learning

- select games and implement them in different countries

- focus on social skills

- apply collaborative learning and community knowledge building approaches

This Projects is supported by the EU Minerva. e-Learning Tag Graz, 22. 09. 2004

This Projects is supported by the EU Minerva. e-Learning Tag Graz, 22. 09. 2004

Game Platform

http://unigame.fh-joanneum.at

This Projects is supported by the EU Minerva. e-Learning Tag Graz, 22. 09. 2004

INFORMATION• Quick info

• Tour

• Rules

• About us

• Training and help. It is composed of several screens which aim to help new users of the game to get information about how to use it.

This Projects is supported by the EU Minerva. e-Learning Tag Graz, 22. 09. 2004

COMMUNITY• Chat

• Forum

• Community Area can be used by visitors of the website who do not participate in a game for communicating using the forum or a text chat module.

e-Learning Tag Graz, 22. 09. 2004

Time plan of the game

Seminar:Theme PresentationRegistration / Join Game

Team Work:Sharing SubjectsDevelopment StrategySearching for Information

TeamSession:Discussion

Posting the subject standpoints by theTeam Speakers in the Team Library

Posting the f inalmissionstatement of theTeam

Chips

ONLINE

Players feedbackon the teamw ork

Seminar:Feedbackon the Game

GeneralDiscussion w ithmoderator

A Special Interest Group for the Game-based Learning

in Universities and lifElong learning

EU eLearning initiative 2004 - 2006

www.sig-glue.net

© 2004 FH JOANNEUM GMBH. ALL RIGHTS RESERVED. SUPPORTED BY THE EU ELEARNING PROGRAM.

FH JOANNEUM GmbH (A)Research Academic Computer Technology Institute (GR)SCIENTER (IT)HdM Stuttgart (DE)Tampere Polytechnic School of Art and Media (FI)Öland Folk Highschool (SE)University of Edinburgh (GB)

© 2004 FH JOANNEUM GMBH. ALL RIGHTS RESERVED. SUPPORTED BY THE EU ELEARNING PROGRAM.

More and better use of better educational games

• Convince non-users of games, of their educational value,

• Make educators aware of how to use games more effectively in education

• Encourage and support game developers in the creation of better educational games

SIG-GLUE mission

This Projects is supported by the EU eLearning Program. e-Learning Tag Graz, 22. 09. 2004

• Establish cross-cultural structured collaboration and research in the game-based learning area,

• create tools that support propagating of knowledge, skills, experience in the game-based learning,

SIG-GLUE objectives

This Projects is supported by the EU eLearning Program. e-Learning Tag Graz, 22. 09. 2004

• monitor the quality and establish a quality stamp for game-based learning resources,

• contribute to innovation of the European and international institution and Universities

SIG-GLUE objectives

This Projects is supported by the EU eLearning Program. e-Learning Tag Graz, 22. 09. 2004

• International community on GBL• Task Forces• National SIG-GLUE events & workshops on

game-based learning • International SIG-GLUE events & workshops on

game-based learning • News letter (bi-monthly & web-site)

SIG-GLUE results

This Projects is supported by the EU eLearning Program. e-Learning Tag Graz, 22. 09. 2004

• Guidelines and case studies: application of game based learning

• Guidelines for development of educational games

• Formalised quality reviewing procedure• Support for various platform users such as

WebCT or „UniGame: Social Skills and Knoweldge Training“

SIG-GLUE results

This Projects is supported by the EU eLearning Program. e-Learning Tag Graz, 22. 09. 2004

CONTACT:

Maja Pivecmaja.pivec@fh-joanneum.at

Anastasia Sfirianastasia.sfiri@fh-joanneum.at

e-Learning Tag Graz, 22. 09. 2004

www.unigame.net

www.sig-glue.net

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