Designing Games, Mo.va.ng Students and Entrepreneurship Paul PIVEC Initiative GREAT European Development Partners Co-organizatio
Jan 12, 2015
Designing Games, Mo.va.ng Students and Entrepreneurship Paul PIVEC
Initiative GREAT European Development Partners Co-organization
§ Focusing on Mobile platforms (Tablets & Smartphones) § Targeting anytime/anywhere learning, any age group
§ Developing Apps for Health, Sustainability, & eInclusion
§ 14 Day course – 4-5 ECTS § 1-2 x 30 minute Lectures per day § 1 x 15 minute Expert session per day § 3 x 90 minute practical work
§ Group work § 3-4 students in each group.
§ Serious Game Design § Concept design, design documents, development plan, prototype.
§ Group assessment: § Innovation, quality, completeness.
§ Submission requirements for assessment….
§ Completed game design concept document § All topics addressed as per lectures § Professional format and creative design § Prototype product
§ 5-minute group presentation
§ Attendance of 80% of the course
§ Outcomes of this course….
§ Game design for smart phones and tablets § Game industry awareness and business opportunities § Work and collaboration in intercultural project teams § Applied project management and time/ resource planning § Knowledge of Health, Sustainability, & eInclusion sectors/issues § Communication and Presentation techniques § Problem solving skills § Entrepreneurship
§ Define your team: § Roles, project phases, time line.
§ Define your game: § Title, genre, target audience.
§ Define your concept: § Abstract, gameplay, game elements.
§ Test your concept: § Play analysis, prototype usability.
§ Create your Document, Prototype and Presentation: § Innovative, informative, professional.
§ Course overview, Serious Game Design
§ Industry roles, Concept documents and the development cycle § Storyboards, Scripts & Characters
§ Educational games and learning outcomes
§ Player interaction and Sound Design § Cultural, Gender & Social
§ Development Environments
§ Iterative Game Development & Playability
§ Animation & Androids § Pitching, Presentations and Promotion
1. Forming Teams
2. Forming Ideas
3. Using Blogs
4. Involve Experts
5. Iterative Testing
6. Presentations
� Well Researched Topics
� Report back to Class
� Ensure alignment of:
� Target Audience
� Platform
� Concept
Associated Partners
Media Partners
Sponsors
GREAT European Development Partners
Ins.tu.onal Partners