Maja Pivec, FH JOANNEUM Overview: Game-based learning UniGame Project and Platform SIG-GLUE Project It is time to play a game e-Learning Tag Graz, 22. 09. 20
Dec 24, 2015
Maja Pivec, FH JOANNEUM
Overview:
Game-based learning
UniGame Project and Platform
SIG-GLUE Project
It is time to play a game
e-Learning Tag Graz, 22. 09. 2004
…The reason most kids
don‘t like school
is not that the work is too hard,
but that it is utterly boring.(Dr. Seymour Papert, Prof. at the MIT)
Game-based learning
e-Learning Tag Graz, 22. 09. 2004
When using games for education
learners are encouraged to combine knowledge from different areas to choose a solution or to make a decision at a certain point,
learners can test how the outcome of the game changes based on their decisions and actions,
learners are encouraged to contact other team members and discuss and negotiate subsequent steps,
thus improving their social skills.
Game-based learning
e-Learning Tag Graz, 22. 09. 2004
Games
enhance MOTIVATION and
increase students INTEREST in subject matter
... yet the extent to which this translates into more effective learning is less clear [Druckman (1995) ]
Game-based learning
e-Learning Tag Graz, 22. 09. 2004
UNIGAME: Game based Learning in Universities and Lifelong Learning- promote game-based learning approach for
universities and life-long learning in Europe
- apply different topics for game-based learning
- select games and implement them in different countries
- focus on social skills
- apply collaborative learning and community knowledge building approaches
This Projects is supported by the EU Minerva. e-Learning Tag Graz, 22. 09. 2004
This Projects is supported by the EU Minerva. e-Learning Tag Graz, 22. 09. 2004
Game Platform
http://unigame.fh-joanneum.at
This Projects is supported by the EU Minerva. e-Learning Tag Graz, 22. 09. 2004
INFORMATION• Quick info
• Tour
• Rules
• About us
• Training and help. It is composed of several screens which aim to help new users of the game to get information about how to use it.
This Projects is supported by the EU Minerva. e-Learning Tag Graz, 22. 09. 2004
COMMUNITY• Chat
• Forum
• Community Area can be used by visitors of the website who do not participate in a game for communicating using the forum or a text chat module.
e-Learning Tag Graz, 22. 09. 2004
Time plan of the game
Seminar:Theme PresentationRegistration / Join Game
Team Work:Sharing SubjectsDevelopment StrategySearching for Information
TeamSession:Discussion
Posting the subject standpoints by theTeam Speakers in the Team Library
Posting the f inalmissionstatement of theTeam
Chips
ONLINE
Players feedbackon the teamw ork
Seminar:Feedbackon the Game
GeneralDiscussion w ithmoderator
A Special Interest Group for the Game-based Learning
in Universities and lifElong learning
EU eLearning initiative 2004 - 2006
www.sig-glue.net
© 2004 FH JOANNEUM GMBH. ALL RIGHTS RESERVED. SUPPORTED BY THE EU ELEARNING PROGRAM.
FH JOANNEUM GmbH (A)Research Academic Computer Technology Institute (GR)SCIENTER (IT)HdM Stuttgart (DE)Tampere Polytechnic School of Art and Media (FI)Öland Folk Highschool (SE)University of Edinburgh (GB)
© 2004 FH JOANNEUM GMBH. ALL RIGHTS RESERVED. SUPPORTED BY THE EU ELEARNING PROGRAM.
More and better use of better educational games
• Convince non-users of games, of their educational value,
• Make educators aware of how to use games more effectively in education
• Encourage and support game developers in the creation of better educational games
SIG-GLUE mission
This Projects is supported by the EU eLearning Program. e-Learning Tag Graz, 22. 09. 2004
• Establish cross-cultural structured collaboration and research in the game-based learning area,
• create tools that support propagating of knowledge, skills, experience in the game-based learning,
SIG-GLUE objectives
This Projects is supported by the EU eLearning Program. e-Learning Tag Graz, 22. 09. 2004
• monitor the quality and establish a quality stamp for game-based learning resources,
• contribute to innovation of the European and international institution and Universities
SIG-GLUE objectives
This Projects is supported by the EU eLearning Program. e-Learning Tag Graz, 22. 09. 2004
• International community on GBL• Task Forces• National SIG-GLUE events & workshops on
game-based learning • International SIG-GLUE events & workshops on
game-based learning • News letter (bi-monthly & web-site)
SIG-GLUE results
This Projects is supported by the EU eLearning Program. e-Learning Tag Graz, 22. 09. 2004
• Guidelines and case studies: application of game based learning
• Guidelines for development of educational games
• Formalised quality reviewing procedure• Support for various platform users such as
WebCT or „UniGame: Social Skills and Knoweldge Training“
SIG-GLUE results
This Projects is supported by the EU eLearning Program. e-Learning Tag Graz, 22. 09. 2004
CONTACT:
Maja Pivecmaja.pivec@fh-joanneum.at
Anastasia Sfirianastasia.sfiri@fh-joanneum.at
e-Learning Tag Graz, 22. 09. 2004
www.unigame.net
www.sig-glue.net