Top Banner

Click here to load reader

Maja Pivec, FH JOANNEUM Overview: Game-based learning UniGame Project and Platform SIG-GLUE Project It is time to play a game e-Learning Tag Graz, 22

Dec 24, 2015

ReportDownload

Documents

  • Slide 1
  • Maja Pivec, FH JOANNEUM Overview: Game-based learning UniGame Project and Platform SIG-GLUE Project It is time to play a game e-Learning Tag Graz, 22. 09. 2004
  • Slide 2
  • The reason most kids dont like school is not that the work is too hard, but that it is utterly boring. (Dr. Seymour Papert, Prof. at the MIT) Game-based learning e-Learning Tag Graz, 22. 09. 2004
  • Slide 3
  • When using games for education learners are encouraged to combine knowledge from different areas to choose a solution or to make a decision at a certain point, learners can test how the outcome of the game changes based on their decisions and actions, learners are encouraged to contact other team members and discuss and negotiate subsequent steps, thus improving their social skills. Game-based learning e-Learning Tag Graz, 22. 09. 2004
  • Slide 4
  • Games enhance MOTIVATION and increase students INTEREST in subject matter... yet the extent to which this translates into more effective learning is less clear [Druckman (1995) ] Game-based learning e-Learning Tag Graz, 22. 09. 2004
  • Slide 5
  • UNIGAME: Game based Learning in Universities and Lifelong Learning -promote game-based learning approach for universities and life-long learning in Europe -apply different topics for game-based learning -select games and implement them in different countries -focus on social skills -apply collaborative learning and community knowledge building approaches This Projects is supported by the EU Minerva. e-Learning Tag Graz, 22. 09. 2004
  • Slide 6
  • Game Platform http://unigame.fh-joanneum.at
  • Slide 7
  • This Projects is supported by the EU Minerva. e-Learning Tag Graz, 22. 09. 2004 INFORMATION Quick info Tour Rules About us Training and help. It is composed of several screens which aim to help new users of the game to get information about how to use it.
  • Slide 8
  • This Projects is supported by the EU Minerva. e-Learning Tag Graz, 22. 09. 2004 COMMUNITY Chat Forum Community Area can be used by visitors of the website who do not participate in a game for communicating using the forum or a text chat module.
  • Slide 9
  • e-Learning Tag Graz, 22. 09. 2004 Time plan of the game
  • Slide 10
  • A Special Interest Group for the Game-based Learning in Universities and lifElong learning EU eLearning initiative 2004 - 2006 www.sig-glue.net 2004 FH JOANNEUM GMBH. ALL RIGHTS RESERVED. SUPPORTED BY THE EU ELEARNING PROGRAM.
  • Slide 11
  • FH JOANNEUM GmbH (A) Research Academic Computer Technology Institute (GR) SCIENTER (IT) HdM Stuttgart (DE) Tampere Polytechnic School of Art and Media (FI) land Folk Highschool (SE) University of Edinburgh (GB) 2004 FH JOANNEUM GMBH. ALL RIGHTS RESERVED. SUPPORTED BY THE EU ELEARNING PROGRAM. More and better use of better educational games
  • Slide 12
  • Convince non-users of games, of their educational value, Make educators aware of how to use games more effectively in education Encourage and support game developers in the creation of better educational games SIG-GLUE mission This Projects is supported by the EU eLearning Program. e-Learning Tag Graz, 22. 09. 2004
  • Slide 13
  • Establish cross-cultural structured collaboration and research in the game- based learning area, create tools that support propagating of knowledge, skills, experience in the game- based learning, SIG-GLUE objectives This Projects is supported by the EU eLearning Program. e-Learning Tag Graz, 22. 09. 2004
  • Slide 14
  • monitor the quality and establish a quality stamp for game-based learning resources, contribute to innovation of the European and international institution and Universities SIG-GLUE objectives This Projects is supported by the EU eLearning Program. e-Learning Tag Graz, 22. 09. 2004
  • Slide 15
  • International community on GBL Task Forces National SIG-GLUE events & workshops on game-based learning International SIG-GLUE events & workshops on game-based learning News letter (bi-monthly & web-site) SIG-GLUE results This Projects is supported by the EU eLearning Program. e-Learning Tag Graz, 22. 09. 2004
  • Slide 16
  • Guidelines and case studies: application of game based learning Guidelines for development of educational games Formalised quality reviewing procedure Support for various platform users such as WebCT or UniGame: Social Skills and Knoweldge Training SIG-GLUE results This Projects is supported by the EU eLearning Program. e-Learning Tag Graz, 22. 09. 2004
  • Slide 17
  • CONTACT: Maja Pivec [email protected] Anastasia Sfiri anastasia.sfi[email protected] e-Learning Tag Graz, 22. 09. 2004 www.unigame.net www.sig-glue.net