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Documents Finding Next Gen CryEngine2 Martin Mittring Lead Graphics Programmer Crytek GmbH.

Slide 1 Slide 2 Finding Next Gen CryEngine2 Martin Mittring Lead Graphics Programmer Crytek GmbH Slide 3 Far Cry Crysis Shipped March 2003 Publisher: Ubisoft Platform: PC…

Documents Ambient Occlusion Fields and Decals in Infamous 2 Nathan Reed Rendering Programmer, Sucker Punch...

Slide 1Ambient Occlusion Fields and Decals in Infamous 2 Nathan Reed Rendering Programmer, Sucker Punch Productions Slide 2 Background: Infamous 2 PS3 exclusive Open-world,…

Documents Real-Time Game Physics Approaches to create realistic motion for a game: 1. For artists to author...

Slide 1Real-Time Game Physics Approaches to create realistic motion for a game: 1. For artists to author keyframe animations that give the appearance of being physically…

Documents Part of Aberdeen Property Investors Real Estate Investment Market Russia – Experiences and...

Slide 1Part of Aberdeen Property Investors Real Estate Investment Market Russia – Experiences and Expectations Cannes, 11 March 2009 Dr Thomas Beyerle DEGI mbH, Frankfurt/M.…

Documents CSE 681 Bounding Volumes. CSE 681 Bounding Volumes Use simple volume enclose object(s) tradeoff for....

Slide 1CSE 681 Bounding Volumes Slide 2 CSE 681 Bounding Volumes Use simple volume enclose object(s) tradeoff for rays where there is extra intersection test for object intersections…

Documents 1 Right of Passage. Chapter 5.1 Graphics 3 Overview Fundamentals High-Level Organization Rendering.....

Slide 1 1 Right of Passage Slide 2 Chapter 5.1 Graphics Slide 3 3 Overview Fundamentals High-Level Organization Rendering Primitives Textures Lighting The Hardware Rendering…

Documents CSCE 590E Spring 2007 Graphics II By Jijun Tang. Fundamentals Frame and Back Buffer Visibility and.....

Slide 1 CSCE 590E Spring 2007 Graphics II By Jijun Tang Slide 2 Fundamentals Frame and Back Buffer Visibility and Depth Buffer Stencil Buffer Triangles Vertices Coordinate…

Documents 3D Concepts UNIT 3. 3-D Coordinate Spaces Remember what we mean by a 3-D coordinate space x axis y.....

Slide 1 3D Concepts UNIT 3 Slide 2 3-D Coordinate Spaces Remember what we mean by a 3-D coordinate space x axis y axis z axis P y z x Right-Hand Reference System Slide 3…

Documents Today … The rendering pipeline in detail What is OpenGL First OpenGL program Details about...

Slide 1 Slide 2 Today … The rendering pipeline in detail What is OpenGL First OpenGL program Details about modeling Slide 3 Basic Rendering Pipeline Project ion Illuminat…

Documents 3D Concepts Coordinate Systems Coordinates specify points in space 3D coords commonly use X, Y, & Z....

Slide 1 3D Concepts Coordinate Systems Coordinates specify points in space 3D coords commonly use X, Y, & Z A vertex is a 'corner' of an object Different coordinate…