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Documents Johan Andersson Daniel Johansson Shadows & Decals: D3D10 techniques from Frostbite.

Slide 1 Slide 2 Johan Andersson Daniel Johansson Shadows & Decals: D3D10 techniques from Frostbite Slide 3 Single-pass Stable Cascaded Bounding Box Shadow Maps (SSCBBSM?!)…

Documents Finding Next Gen CryEngine2 Martin Mittring Lead Graphics Programmer Crytek GmbH.

Slide 1 Slide 2 Finding Next Gen CryEngine2 Martin Mittring Lead Graphics Programmer Crytek GmbH Slide 3 Far Cry Crysis Shipped March 2003 Publisher: Ubisoft Platform: PC…

Documents Fill in the Blanks. Sushrut Pavanaskar. History Solid modeling (e.g. Solidworks, Catia, Pro-E..) Use...

Slide 1 Fill in the Blanks. Sushrut Pavanaskar Slide 2 History Solid modeling (e.g. Solidworks, Catia, Pro-E..) Use of NURBS, Trimmed – Extreme control – Well developed…

Documents An Introduction to the OpenGL Shading Language Benj Lipchak Rob Simpson Bill Licea-Kane.

Slide 1 An Introduction to the OpenGL Shading Language Benj Lipchak Rob Simpson Bill Licea-Kane Slide 2 An Introduction to the OpenGL Shading Language 2 January 2008 Fixed…