Supporting SlidesRobust Stenciled Shadow VolumesCass Everitt & Mark J. KilgardGraphics/Visualization Seminar to theCenter for Computational Visualization University of…
CS 354 Transformation, Clipping, and Culling Mark Kilgard University of Texas January 31, 2012 Today’s material Homework #2 assigned,due Thursdaystart of class! Math problems…
GPU-Accelerated 2D and Web Rendering Mark Kilgard Talk DetailsLocation: West Hall Meeting Room 503, Los Angeles Convention CenterDate: Wednesday, August 8, 2012Time: 2:40…
1.The OpenWebGlobe Project Webilea 27.11.2013, Basel, SwitzerlandMartin Christen FHNW – University of Applied Sciences and Arts Northwestern Switzerland Institute of Geomatics…
Game Programming Shaders Nick Prühs Objectives • To get an overview of the graphics pipeline of modern GPUs • To understand the basics of shader development • To learn…
Slide 1 Computer Graphics Visible Surface Determination Slide 2 Goal of Visible Surface Determination To draw only the surfaces (triangles) that are visible, given a view…
Slide 110/07/03CS679 - Fall 2003 - Copyright Univ. of Wisconsin Last Time Spatial data structures Slide 2 10/07/03CS679 - Fall 2003 - Copyright Univ. of Wisconsin Today Visibility…