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Documents Programming Vertex Geometry and Pixel Shaders

Programming Vertex, Geometry, and Pixel Shaders Screenshots of Alan Wake courtesy of Remedy Entertainment Wolfgang Engel Jack Hoxley Ralf Kornmann Niko Suni Jason Zink Created…

Technology An Introduction to NV_path_rendering

An Introduction to NV_path_rendering Mark J. Kilgard NVIDIA Corporation June 8, 2011 Purpose of this Presentation Overview of GPU-accelerated path rendering Using “stencil,…

Technology Mixing Path Rendering and 3D

Mixing Path Rendering and 3D Mark J. Kilgard NVIDIA Corporation June 20, 2011In this whitepaper, you will learn how to mix conventional 3D rendering with GPU-accelerated…

Technology SIGGRAPH 2012: GPU-Accelerated 2D and Web Rendering

GPU-Accelerated 2D and Web Rendering Mark Kilgard Talk DetailsLocation: West Hall Meeting Room 503, Los Angeles Convention CenterDate: Wednesday, August 8, 2012Time: 2:40…

Technology GTC 2012: GPU-Accelerated Path Rendering

GPU-Accelerated Path Rendering Talk S0024 - GPU-Accelerated Path Rendering Mark Kilgard (Principal Software Engineer, NVIDIA) Standards such as Scalable Vector Graphics…

Technology Morphological antialiasing

1. Morphological AntialiasingAuthor:Alexander ReshetovIntel LabsSpeaker: 李仲元 2. Outline Introduction Previous method◦ Super Sampling Anti-Aliasing (SSAA)◦…

Documents Computer Graphics - Graphics Programming - Hanyang University Jong-Il Park.

Slide 1Computer Graphics - Graphics Programming - Hanyang University Jong-Il Park Slide 2 Division of Electrical and Computer Engineering, Hanyang University Essential Functions…

Documents 4.3. L IGHTING AND S HADING Exploration of advanced lighting and shading techniques.

Slide 14.3. L IGHTING AND S HADING Exploration of advanced lighting and shading techniques Slide 2 Exploration of different shadowing techniques Slide 3 Video not available…

Education YARCA (Yet Another Raycasting Application) Project

1.YARCA YET ANOTHER RAYCASTING APPLICATION Michele PilloniElda Paja Davide Mottin PROJECT REPORTFORCOMPUTER GRAPHICS COURSE 2. PROBLEM STATEMENT The scope of this project…

Technology A Bizarre Way to do Real-Time Lighting

1. A Bizarre Way to do Real-Time LightingStephen McAuley & Steven ToveyGraphics Programmers, Bizarre Creations [email protected]@bizarrecreations.comhttp://www.bizarrecreations.com/…