1. Paper Prototype Evaluation 2. Evaluation • Well, before addressing the evaluation of paper prototypes, perhaps we should consider reasoning upon what we should evaluate,…
1. a (very) short history of ambiguity jeremy.yuille.info @overlobe this is a presentation I gave at UX Australia, in Melbourne, late August 2010. The aim of this short (10…
1. Learning by Making Elizabeth Goins 2. Games in the Classroom• Make Your Own Games • Use serious or commercial games • Let students to build their own games 3. Commercial…
1. slidea 2. You want to create a great presentation? 3. Shut down your computer. 4. Really. 5. Create a paper prototype first. 6. All you need is this: 7. How do you create…