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Learning by Making Elizabeth Goins
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Learning by making: It's All fun and Games

Nov 15, 2014

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Education

Elizabeth Goins

Students learn not just by playing games, but making them.
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Page 1: Learning by making: It's All fun and Games

Learning by Making

Elizabeth Goins

Page 2: Learning by making: It's All fun and Games

Games in the Classroom•Make Your Own Games

• Use serious or commercial games

• Let students to build their own games

Page 3: Learning by making: It's All fun and Games

COTSCommercial Off The Shelf games in the classroom

Page 4: Learning by making: It's All fun and Games

Learn with PortalsPhysics and Critical Thinkinghttp://www.learnwithportals.com/

Page 5: Learning by making: It's All fun and Games

Surgeon Simulatorhttp://www.surgeonsimulator2013.com/

Page 6: Learning by making: It's All fun and Games

COTS: Practicalities

1.Teacher owned copy for playing on screen

2.Students each purchase their own copy

3.Have library copies that they can check out

Page 7: Learning by making: It's All fun and Games

Serious/Educational Gameshttp://www.playsweatshop.com/

Page 9: Learning by making: It's All fun and Games

DIYUsing Templates

Page 11: Learning by making: It's All fun and Games

LEARNING BY BUILDINGStudents as Game Designers

Page 12: Learning by making: It's All fun and Games

BASICsFocus on Process

Not the product

ResearchEducational Goals and OutcomesPracticalities

Platform/technologyArt workNarrative and text elementsGame Mechanics and art

Page 13: Learning by making: It's All fun and Games

ExamplesReview

Trivia Game

• Divide students into teams

• Each team makes up Trivia questions to try to stump the other team

• Open book/notes

Discussion, Research and Reflection

Create a design document

• Require bibliography and references

• Student teams?

• Give plenty of time in class to work on project

• Teams present game ideas to the class for critique

Page 14: Learning by making: It's All fun and Games

Back to YOU!Design your game exercise• General Topic

• Assignment parameters

• Educational content (what will they build?)

• Platform or tools (how will they build it)

• Time frame

• Assessment

• Discussions

• Critiques (important to give feedback during the process)

• Final project

Page 15: Learning by making: It's All fun and Games

Step 1• Pick your topic

• Educational goals (one or two)• What do you want students to

learn?

Page 16: Learning by making: It's All fun and Games

IntersectionsNarrative (dramatic elements)Mechanics/formal (what will players

do?)Agency (how much choice will

players have?)Educational Goals: tie everything

together

Example:Layoff Gamehttp://www.tiltfactor.org/play-layoff

Page 17: Learning by making: It's All fun and Games

Player

designer

formal

dramatic

Page 18: Learning by making: It's All fun and Games

Example: ChemistryCreate a design and paper

prototype for a game about:

• Organic chemical reactions

• The history of organic chemistry

• Why organic chemistry is important in everyday life

• Organic chemistry

Page 19: Learning by making: It's All fun and Games

Step 2:Refine topicDefine audience

Or not you can require students to specify

Page 20: Learning by making: It's All fun and Games

BUILDINGPrototypes or documents?

Page 21: Learning by making: It's All fun and Games

Tools of the tradePaper and penRole playingPowerpoint presentationsDesign documents (Word)Interactive Tools

TwineStoryNexusVaryTale

Game buildersGame MakerRPG Maker

Page 22: Learning by making: It's All fun and Games

ResourcesGame Maker

https://www.yoyogames.com/studio

Twinehttp://twinery.org/

VaryTalehttp://varytale.com/books/

Story Nexushttp://www.storynexus.com/s

How to Write a Game Design Dochttp://www.stemchallenge.org/students/game-design-documents

/

Page 23: Learning by making: It's All fun and Games

Step 3Decide on format

What will students build/deliver?Design document or treatment?Prototype and presentation?Document + prototype?

What components MUST they include?

Examples:Educational goalsResearch/references/bibliographies

Page 24: Learning by making: It's All fun and Games

ASSESSMENTFocus expectations

Page 25: Learning by making: It's All fun and Games

Example Rubric• Theme/thematic statement: 10• Equivalent of educational goal

• Narrative elements: 35

• Narrative Treatment: 30

• Research and Analysis: 25

Example guidelineshttp://www.slideshare.net/ElizabethGoins/anime-final

Page 26: Learning by making: It's All fun and Games

Step 4Sketch out guidelines and rubric• Make sure students know what is

important to you

• Important to give feedback during the process

• Critiques and presentations

Questions to ask

• How does this (mechanic, character, etc) help me understand your educational goal or add to my knowledge?