With a little creativity, a mod is a cost-effective way to develop both training and testing materials for serious games research. In this short talk, the development process…
1. The Power of Play: Using Games in the Library2010 ISLMA ConferenceOctober 29, 2010 Maggie HommelCorrie Ball 2. Warm-up Game: Round RobinWhy use games in the library?Research…
Slide 1A Game Developers Wish List for Researchers Chris Hecker http://chrishecker.com Slide 2 This talk assumes you care about being relevant to games. Disclaimer Also,…
Slide 1Marketing How is marketing essential to business success? Chapter 10 Slide 2 2 Marketing Targets Define and explain marketing concepts Identify the steps in the marketing…
1. User Research and Testing with Children UX Scotland 2014 Tutorial Claudio Franco @dubit @clauzdifranco Esther Stringer @BCM_Tweets @EstherBCM 2. Introduction: Dubit &…
Slide 1 Rich Internet Publications & Serious Games Esther van der Drift & Koen Ekelschot Slide 2 Research question How can we enhance scientific publications in the…
A Game Developerâs Wish List for Researchers Chris Hecker http://chrishecker.com This talk assumes you care about being relevant to games. Disclaimer Also, I sometimes curse...a…
ACM STUDENT CHAPTER MEETING! Wednesday September 20, 2000 2:00 â 3:00 PM Engineering Building 0012 Bill White will present an overview of several tutorials and panel discussions…
PRESENTATION NAME Rich Internet Publications & Serious Games Esther van der Drift & Koen Ekelschot 1 Research question How can we enhance scientific publications…
Slide 1 The Intelligent Game Designer: Game Design as a New Domain for Automated Discovery [email protected] 29 July 2009 Adam M. Smith expressiveintelligencestudio UC…