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A Game Developer’ s Wish List for Researcher s Chris Hecker http://chrishecker.com
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A Game Developer’s Wish List for Researchers

Jan 02, 2016

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A Game Developer’s Wish List for Researchers. Chris Hecker http://chrishecker.com. Disclaimer. This talk assumes you care about being relevant to games. Also, I sometimes curse...a lot. Games & Research Through The Ages. In days of yore, we were passive consumers of (usually old) research. - PowerPoint PPT Presentation
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Page 1: A Game Developer’s Wish List for Researchers

A Game Developer’s Wish List

for Researche

rsChris Heckerhttp://chrishecker.com

Page 2: A Game Developer’s Wish List for Researchers

This talk assumes you care

about being relevant to

games.

Disclaimer

Also, I sometimes curse...a lot.

Page 3: A Game Developer’s Wish List for Researchers

Games & Research Through The Ages

In days of yore, we were

passive consumers of (usually old)

research.These days,

there is active feedback

between the two

disciplines.

Page 4: A Game Developer’s Wish List for Researchers

How to do a talk on research?

Page 5: A Game Developer’s Wish List for Researchers

What is our

highest technology

priority?

Know Your Audience

Page 6: A Game Developer’s Wish List for Researchers

performance?

Know Your Audience

Page 7: A Game Developer’s Wish List for Researchers

1. robustness2. simplicity3. performance

Game Technology Priorities

Technology is a means, not an end.

Page 8: A Game Developer’s Wish List for Researchers

Robustness

edge cases?failure modes?

parameters

simply connecte

d?

downsides?

negative results?

Interactivity prioritizes robustness!

Page 9: A Game Developer’s Wish List for Researchers

Robustness

Page 10: A Game Developer’s Wish List for Researchers

Simplicity

me

game

you

We are always about to fail!

Page 11: A Game Developer’s Wish List for Researchers

Simplicity“...even crudeness, if two sticks and a rock

will do it, great!”

few parametersintuiti

ve outpu

t

pipeline

integration

explainable to artistsdepend

enciescode

preprocessing

markuporder

compatibility

art directable

Page 12: A Game Developer’s Wish List for Researchers

Performancethe

constant

mattersms,

not fps!

real compariso

nsalgorithms

implementations

inputsscenes

working sets

not just embarrassingly parallel

worst casevs.

average case?

Page 13: A Game Developer’s Wish List for Researchers

Real Data

Page 14: A Game Developer’s Wish List for Researchers

Real Data

Page 15: A Game Developer’s Wish List for Researchers

Real Data

Page 16: A Game Developer’s Wish List for Researchers

Source Code: Yes!

source code is more rigorous

the cost to verify a paper actually works is prohibitively high

small fraction of papers are relevant;

small fraction of those work as advertised

Page 17: A Game Developer’s Wish List for Researchers

What to research?Avoid solutions looking for problems.

Talk to game developers.

Graphics – must integrate well.AI – is game design.

Animation – interactivity is king.Perceptual Models

and Metrics – what is important?

Page 18: A Game Developer’s Wish List for Researchers

Miscellaneous StuffPatents – don’t!

Patents – if you must be a douche, disclose your

douchiness in the abstract.Put your paper online, not

behind paywalls.Publish negative results.Answer emails.

Play games.

Page 19: A Game Developer’s Wish List for Researchers

Thank you.

chrishecker.com