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1. Macromedia Flash MX A Brief Tutorial for “Programming Usable Interfaces”Andrew Ko 2. Versions• Macromedia Flash MX• Not Flash MX 2004 (the newer version)• Not…

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1. HOW TO CHARGE FOR CHARGING? CHOOSING THE RIGHT STRATEGY FOR BILLING AND PAYMENTS FOR EV CHARGING 2. TO PAY OR NOT TO PAY?FREE CHARGING Good for EV promotion But the future…

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Slide 1CS 408 Computer Networks Chapter 15 Local Area Networks Slide 2 LAN (Local Area Networks) A LAN is a computer network that covers a small area (home, office, building,…

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1.Hands-on Networking Fundamentals Chapter 2 How LAN and WAN Communications Work2. The OSI Reference Model Networks rely upon standardsOpen Systems Interconnection (OSI)…

Education Graphical User Interface (GUI) - 1

1. Graphical User Interface (GUI) 2. Objectives  After you have read and studied this chapter, you should be able to  Define a subclass of JFrame to implement a customized…

Documents CS 345 Project 4 Virtual Memory Project. Learning Objectives… Student explores the concepts of...

Slide 1CS 345 Project 4 Virtual Memory Project Slide 2 Learning Objectives… Student explores the concepts of swap space, main memory, and virtual memory. Understand the…

Documents Introduction to GUI Programming in Java: Frames, Simple Components, and Layouts Corresponds with...

Slide 1 Introduction to GUI Programming in Java: Frames, Simple Components, and Layouts Corresponds with Chapter 12 Slide 2 Elements of GUI Programming Components Components…

Documents Improving Scene Cut Quality for Real-Time Video Decoding Giovanni Motta, Brandeis University James.....

Slide 1 Improving Scene Cut Quality for Real-Time Video Decoding Giovanni Motta, Brandeis University James A. Storer, Brandeis University Bruno Carpentieri, Universita’…

Documents Unit 101 Java GUI Components and Events GUI Components and Containers Adding Components to...

Slide 1 Unit 101 Java GUI Components and Events  GUI Components and Containers  Adding Components to Containers  GUI Events  GUI Events Classes  Learning Outcomes…

Documents 1 UFCE3T-15-M Object- oriented Design and Programming Block 3 GUI Programming Jin Sa.

Slide 1 1 UFCE3T-15-M Object- oriented Design and Programming Block 3 GUI Programming Jin Sa Slide 2 2 Objectives GUI components –To distinguish simple GUI components.…