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Page 1: How we use tablets to get children (socially) active
Page 2: How we use tablets to get children (socially) active

How we use tablets to get

children (socially) activeGames for Health 2017

Page 3: How we use tablets to get children (socially) active

How we use tablets to get

children (socially) activeGames for Health 2017

Page 4: How we use tablets to get children (socially) active

Don’t innovateGames for Health 2017

Disclaimer: this is not a scientific validated statementDisclaimer: this is not a scientific validated statement

Don’t innovateGames for Health 2017

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What is this talk about?

• Overview of lapp & our games

• Our struggle to get these games into the wild

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Who am I?Founder of Lapp

Studio manager @ Game Solutions Lab

+10 years in game industry

+30 shipped titles

>300 games produced

Previously

Curriculum manager ICT & Game Design

Studio manager @ GameHouse

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But….Who am I?

• Father of 2

• Happily married

• ‘gamer’

Hard to find games to play together...

Page 8: How we use tablets to get children (socially) active

But….Who am I?

• Father of 2

• Happily married

• ‘gamer’

Hard to find games to play together...

Not as much as I would like

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Page 10: How we use tablets to get children (socially) active

Menno van Pelt-DeenDesigner & Researcher

Now

Designer Lapp

Incubation Manager Dutch Game Garden

Chairman St. Games [4Diversity]

Designer Swimgames.nl

Creating games with and for children

User-tested Lekker with 1500+ children

Developed games in the Swimming pool

Tutored 300+ game projects

Organized 10+ gamejams

Background

Professor Fontys University ICT

PhD games to motivate learning & sports

Master New Media Digital Culture

Bachelor Design & Technology

Researcher at Ranj Serious Games

Jury Cinekid New Media Awards

Member of Jury Dutch Game Awards

Mark van KuijkProducer

Now

Producer Lapp

Producer Game Solutions Lab

Dean & Professor Fontys University ICT

Producer Swimgames.nl

Background

Producer and Studio director

GameHouse Europe

Project manager eBusiness

Master of Science in Management

Of Informatics

Shipped 25+ commercial games

Delicious, Yahtzee, Trivial Pursuit amongst others

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Access to tablet devices amongst children grows exponentially!

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This is what happens:

Solitary play, isolated from surroundings

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This is what we are aiming for

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Lapp = social play

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Lapp = physically

active play

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Sing & Move-Along Game: enhanced with SFX

and camera detection. Easy movie editing for-

and sharing with family members

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• 10:1 prototype to viable product ratio

• Merging different kinds of game play is

hard

• We had tough times to explain the games

without us as moderator

Our struggles

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• Visited numerous conferences

• Had hundreds of talks

(Sesame street, Worry Eaters, Pepsico,

Kelloggs, Kinder, publishers, investors)

• Many enthusiastic responses

Our struggles

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• In the end a lot of dead ends

• Publishers want to play it safe

• Long and slow processes at brand

companies

• (Swimming) industry based on old

business models

Our struggles

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• In the end a lot of dead ends

• Publishers want to play it safe

• Long and slow processes at brand

companies

• (Swimming) industry based on old

business models

Our struggles

BUT…our struggles start to pay off

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Lapp = serious about play

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What we do at our lab?

• Work with partners

• Exploring games for difficult issues through rapid prototyping

• Validating for bigger roll out

To have a positive impact on people’s life and happiness.

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But wait…

I am earning a living by creating games:

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But wait…

I am earning a living by creating games:

• which is the best job ever!

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But wait…

I am earning a living by creating games:

• which is the best job ever!

• that impact life, which still is hard

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But wait…

I am earning a living by creating games:

• which is the best job ever!

• that impact life, which still is hard

• with the right partners

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But wait…

I am earning a living by creating games:

• which is the best job ever!

• that impact life, which still is hard

• with the right partners

This is the best thing to do and worth

all the effort

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Don’t innovateGames for Health 2017

Disclaimer: this is not a scientific validated statement

And find the right partners early on…

do innovate!

so…

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Don’t innovateGames for Health 2017

Disclaimer: this is not a scientific validated statement

Thank you!

do innovate!

so…

www.studiolapp.nl [email protected]


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