Top Banner
43

How we use tablets to get children (socially) active

Jan 28, 2018

Download

Healthcare

Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: How we use tablets to get children (socially) active
Page 2: How we use tablets to get children (socially) active

How we use tablets to get

children (socially) activeGames for Health 2017

Page 3: How we use tablets to get children (socially) active

How we use tablets to get

children (socially) activeGames for Health 2017

Page 4: How we use tablets to get children (socially) active

Don’t innovateGames for Health 2017

Disclaimer: this is not a scientific validated statementDisclaimer: this is not a scientific validated statement

Don’t innovateGames for Health 2017

Page 5: How we use tablets to get children (socially) active

What is this talk about?

• Overview of lapp & our games

• Our struggle to get these games into the wild

Page 6: How we use tablets to get children (socially) active

Who am I?Founder of Lapp

Studio manager @ Game Solutions Lab

+10 years in game industry

+30 shipped titles

>300 games produced

Previously

Curriculum manager ICT & Game Design

Studio manager @ GameHouse

Page 7: How we use tablets to get children (socially) active

But….Who am I?

• Father of 2

• Happily married

• ‘gamer’

Hard to find games to play together...

Page 8: How we use tablets to get children (socially) active

But….Who am I?

• Father of 2

• Happily married

• ‘gamer’

Hard to find games to play together...

Not as much as I would like

Page 9: How we use tablets to get children (socially) active
Page 10: How we use tablets to get children (socially) active

Menno van Pelt-DeenDesigner & Researcher

Now

Designer Lapp

Incubation Manager Dutch Game Garden

Chairman St. Games [4Diversity]

Designer Swimgames.nl

Creating games with and for children

User-tested Lekker with 1500+ children

Developed games in the Swimming pool

Tutored 300+ game projects

Organized 10+ gamejams

Background

Professor Fontys University ICT

PhD games to motivate learning & sports

Master New Media Digital Culture

Bachelor Design & Technology

Researcher at Ranj Serious Games

Jury Cinekid New Media Awards

Member of Jury Dutch Game Awards

Mark van KuijkProducer

Now

Producer Lapp

Producer Game Solutions Lab

Dean & Professor Fontys University ICT

Producer Swimgames.nl

Background

Producer and Studio director

GameHouse Europe

Project manager eBusiness

Master of Science in Management

Of Informatics

Shipped 25+ commercial games

Delicious, Yahtzee, Trivial Pursuit amongst others

Page 11: How we use tablets to get children (socially) active
Page 12: How we use tablets to get children (socially) active

Access to tablet devices amongst children grows exponentially!

Page 13: How we use tablets to get children (socially) active

This is what happens:

Solitary play, isolated from surroundings

Page 14: How we use tablets to get children (socially) active

This is what we are aiming for

Page 15: How we use tablets to get children (socially) active

Lapp = social play

Page 16: How we use tablets to get children (socially) active
Page 17: How we use tablets to get children (socially) active
Page 18: How we use tablets to get children (socially) active
Page 19: How we use tablets to get children (socially) active
Page 20: How we use tablets to get children (socially) active
Page 21: How we use tablets to get children (socially) active

Lapp = physically

active play

Page 22: How we use tablets to get children (socially) active

Sing & Move-Along Game: enhanced with SFX

and camera detection. Easy movie editing for-

and sharing with family members

Page 23: How we use tablets to get children (socially) active
Page 24: How we use tablets to get children (socially) active
Page 25: How we use tablets to get children (socially) active
Page 26: How we use tablets to get children (socially) active

• 10:1 prototype to viable product ratio

• Merging different kinds of game play is

hard

• We had tough times to explain the games

without us as moderator

Our struggles

Page 27: How we use tablets to get children (socially) active

• Visited numerous conferences

• Had hundreds of talks

(Sesame street, Worry Eaters, Pepsico,

Kelloggs, Kinder, publishers, investors)

• Many enthusiastic responses

Our struggles

Page 28: How we use tablets to get children (socially) active

• In the end a lot of dead ends

• Publishers want to play it safe

• Long and slow processes at brand

companies

• (Swimming) industry based on old

business models

Our struggles

Page 29: How we use tablets to get children (socially) active

• In the end a lot of dead ends

• Publishers want to play it safe

• Long and slow processes at brand

companies

• (Swimming) industry based on old

business models

Our struggles

BUT…our struggles start to pay off

Page 30: How we use tablets to get children (socially) active

Lapp = serious about play

Page 31: How we use tablets to get children (socially) active
Page 32: How we use tablets to get children (socially) active
Page 33: How we use tablets to get children (socially) active
Page 34: How we use tablets to get children (socially) active
Page 35: How we use tablets to get children (socially) active
Page 36: How we use tablets to get children (socially) active

What we do at our lab?

• Work with partners

• Exploring games for difficult issues through rapid prototyping

• Validating for bigger roll out

To have a positive impact on people’s life and happiness.

Page 37: How we use tablets to get children (socially) active

But wait…

I am earning a living by creating games:

Page 38: How we use tablets to get children (socially) active

But wait…

I am earning a living by creating games:

• which is the best job ever!

Page 39: How we use tablets to get children (socially) active

But wait…

I am earning a living by creating games:

• which is the best job ever!

• that impact life, which still is hard

Page 40: How we use tablets to get children (socially) active

But wait…

I am earning a living by creating games:

• which is the best job ever!

• that impact life, which still is hard

• with the right partners

Page 41: How we use tablets to get children (socially) active

But wait…

I am earning a living by creating games:

• which is the best job ever!

• that impact life, which still is hard

• with the right partners

This is the best thing to do and worth

all the effort

Page 42: How we use tablets to get children (socially) active

Don’t innovateGames for Health 2017

Disclaimer: this is not a scientific validated statement

And find the right partners early on…

do innovate!

so…

Page 43: How we use tablets to get children (socially) active

Don’t innovateGames for Health 2017

Disclaimer: this is not a scientific validated statement

Thank you!

do innovate!

so…

www.studiolapp.nl [email protected]