Xtreme Management of Projects -- another 12-step program?
Jack RingInnovation Management
Xtreme Project Management SeminarProvince of Manitoba, CA
March 20, 2000
1. The Winner is the one
who FINISHES first.
2. Get clear on what kind of project you must manage
ConstructionExpeditionExploratory
Outcome Path Resources Manage
Project: a means of applying knowledge and enthusiasm
to ideas and materials in a way that creates useful outputs.
idealized generated as needed learning
described fixed provided attendancespecified adapted prepared risk
•A Goal
•Action Triggers
•Energy
•Competency
•Statusing
•Feedback, G-S
GS System
OUTPUTS
Response
Status Reports
Learning
Goal AttainmentSensitivity to Disturbance
Stability Limits
Achievement Measures
CultureBusiness ClimateCompeting Goals
Context
INPUTS
Request
Resources
Time
Disturbances
3. Establish a Goal-seeking System
4. Transform Project Energy
We all FEAR being:• insignificant• irrelevant• unlovable
Enthusiasm!
Quality
Improvement
Meaning
5. Caution -- Great Project, Wrong Result.
A system must be built • not for the situation that exists • but for the situation that the system will
cause • when it is eventually activated.
6. Mission System <> Project System
The ideal project is instantaneous and costs zero dollars.Your customers want the output -- the mission system.
The System Manager is concerned about the deliverables.The Project Manager is concerned about the people,process, schedules, budgets and vigilance that it takes tobuild whatever the SM wants to build.
Xtreme projects need both a PM and an SM-- working in a dyadic manner.
7. How much are you willing to lose?
8. First, write the Acceptance Spec.
machine 320Macro Assem 213C 128FORTRAN 77 105COBOL 91ADA 71QTurboBasic 64APL 32O-O 29Icon O-O 4
Source: IFPUG as reported in Datamation, 11/1/92, pg 85.
9. Know Objects and Six Sigma.
If Maturitylevel is:
ExpectedRelative Cost is:(approximately)
Six Sigma 1X*CMM V 5X*CMM IV 12X*CMM III 31X*CMM II 140X*CMM I 480X*
*Warning: Due to non-linear factors this example may not beaccurate for your organization. A calculation specific to yourorganization can be produced.
Source: Quantitative Software Management.
25%
50%
75%
100%
5 10 15 20
Number of Workgroup Members
10. It's the PEOPLEpercent
achievement adapted from Friends In High Places,
Livingston, W. L., FES Ltd. Publishing, Stuart, FL
Workgroup size limit
Interpersonal style isdominant factor with
5X leverage oneffectiveness
Encouraging, Admonishing
Anxious,Insincere
Critical,Destructive
Unexplored
Territory
11. Knowledge, Courage, ---and Grace
Billy Mills and Crazy Horse
I Can Win!
I Can Win!
I Can Win!