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Page 1: Ericsson presentation 17 jan 2011

Interactive, mobile & immersive learning

EricssonJanuary 17, 2011

Dan Grönstedt,vd, Gronstedt Group

Page 2: Ericsson presentation 17 jan 2011

500 million Facebook users

80 million mobile gamers in the U.S.

300,000 apps in the App Store (5,400 educational) down loaded 7 billion times

The world is changing…

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Gronstedt Group

• Gronstedt Group startades 1997 av doktor Anders Grönstedt, examen från Handelshögskolan, fd professor i marknadskommunikation vid University of Colorado.

• Kontor i Stockholm och Denver, Colorado.• Kunder vi arbetat med i Sverige 2010: Ericsson, SEB,

Unionen, Moderaterna, MQ och Birsta City.• 2007 vann vi Guld i en av världens högst rankade elearning-

tävlingar, Brandon-Hall Excellence in Learning Award, i den största klassen, Custom Content.

• En säljträning för Ericsson, som internt inom Ericsson utnämnts till den ”mest framgångsrika elearningen någonsin”. Genomfördes av 16 000 personer, mer än 100 procent av målgruppen.

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Students are changing

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Your training is not…

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©2006 Gronstedt Group, Inc

“Virtual class room”

= “Motorized horse carriage”

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©2007 Gronstedt Group, Inc

The best that can be said about most eLearning:Gives you the sensation of coma without the worry and inconvenience.

©2007 Gronstedt Group, Inc

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6 Design principles for disruptive learning

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1. Tell a story

Example: Story-centered, character-rich, video-based simulations for United Healthcare division

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Webisodes shot in the “mockumentary” style of “The Office”

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Project Sales is another great example…

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Brand Basics

Example: Ericsson training.

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Stories can be told with professional television-style video…

… or do it yourself, YouTube-style video on the cheap

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Litet för att inspirera…

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Använd riktiga människor och riktiga historier!

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Tips: Trailer/reklamfilm

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2. Gamification of everything

Points, badges, levels, time-pressure, challenges and rewards to engage reps.

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Gaming: America´s Army

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Gaming: NASA

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3. Make it immersive

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Half-day hurricane shelter simulation for NYC

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Next-gen browser-based virtual worlds developed in Unity

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Role play

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Loyalist College Second Life Border Simulation

Loyalist College Border simulation

Cla

ss

r

oo

m

Vir

tual

wo

rld

Vir

tual

wo

rld

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Walk inside of products

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Drive products

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3D data visualization

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Scale and perspective

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4. Make it social

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Lifestore, SharepointTechnology for good… Mer Social media-

specifika sajter kan sättas upp!

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Company internal YouTube and social networks

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©2007 Gronstedt Group, Inc

5. Make everything mobile

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Death of Flash? Probably…

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Podcasts

Games and simulations

Mobile killer apps

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6. Make it fun

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Och om det inte är (1) roligt, så ska det vara (2) spännande eller (3) berörande.

Helst två av tre!

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“First they ignore us, then they laugh at us, then they fight us, then we win." Mahatma Gandhi 

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Disruptive design principles

1. Story telling

2. Game

3. 3-D immersive

4. Social

5. Mobile

6. Fun

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Join our “Train for Success” meetings Thursdays noon ETSpeakers from IBM, BP and DoEFacebook.com/TrainForSuccess

“The future is here, just not evenly distributed.” William Gibson


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