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Interactive, mobile & immersive learning Ericsson January 17, 2011 Dan Grönstedt, vd, Gronstedt Group
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Ericsson presentation 17 jan 2011

Dec 06, 2014

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Page 1: Ericsson presentation 17 jan 2011

Interactive, mobile & immersive learning

EricssonJanuary 17, 2011

Dan Grönstedt,vd, Gronstedt Group

Page 2: Ericsson presentation 17 jan 2011

500 million Facebook users

80 million mobile gamers in the U.S.

300,000 apps in the App Store (5,400 educational) down loaded 7 billion times

The world is changing…

Page 3: Ericsson presentation 17 jan 2011

Gronstedt Group

• Gronstedt Group startades 1997 av doktor Anders Grönstedt, examen från Handelshögskolan, fd professor i marknadskommunikation vid University of Colorado.

• Kontor i Stockholm och Denver, Colorado.• Kunder vi arbetat med i Sverige 2010: Ericsson, SEB,

Unionen, Moderaterna, MQ och Birsta City.• 2007 vann vi Guld i en av världens högst rankade elearning-

tävlingar, Brandon-Hall Excellence in Learning Award, i den största klassen, Custom Content.

• En säljträning för Ericsson, som internt inom Ericsson utnämnts till den ”mest framgångsrika elearningen någonsin”. Genomfördes av 16 000 personer, mer än 100 procent av målgruppen.

Page 4: Ericsson presentation 17 jan 2011

Students are changing

Page 5: Ericsson presentation 17 jan 2011

Your training is not…

Page 6: Ericsson presentation 17 jan 2011

©2006 Gronstedt Group, Inc

“Virtual class room”

= “Motorized horse carriage”

Page 7: Ericsson presentation 17 jan 2011

©2007 Gronstedt Group, Inc

The best that can be said about most eLearning:Gives you the sensation of coma without the worry and inconvenience.

©2007 Gronstedt Group, Inc

Page 8: Ericsson presentation 17 jan 2011

6 Design principles for disruptive learning

Page 9: Ericsson presentation 17 jan 2011

1. Tell a story

Example: Story-centered, character-rich, video-based simulations for United Healthcare division

Page 10: Ericsson presentation 17 jan 2011

Webisodes shot in the “mockumentary” style of “The Office”

Page 11: Ericsson presentation 17 jan 2011

Project Sales is another great example…

Page 12: Ericsson presentation 17 jan 2011

Brand Basics

Example: Ericsson training.

Page 13: Ericsson presentation 17 jan 2011

Stories can be told with professional television-style video…

… or do it yourself, YouTube-style video on the cheap

Page 14: Ericsson presentation 17 jan 2011

Litet för att inspirera…

Page 15: Ericsson presentation 17 jan 2011

Använd riktiga människor och riktiga historier!

Page 16: Ericsson presentation 17 jan 2011

Tips: Trailer/reklamfilm

Page 17: Ericsson presentation 17 jan 2011

2. Gamification of everything

Points, badges, levels, time-pressure, challenges and rewards to engage reps.

Page 18: Ericsson presentation 17 jan 2011

Gaming: America´s Army

Page 19: Ericsson presentation 17 jan 2011

Gaming: NASA

Page 20: Ericsson presentation 17 jan 2011

3. Make it immersive

Page 21: Ericsson presentation 17 jan 2011

Half-day hurricane shelter simulation for NYC

Page 22: Ericsson presentation 17 jan 2011

Next-gen browser-based virtual worlds developed in Unity

Page 23: Ericsson presentation 17 jan 2011

Role play

Page 24: Ericsson presentation 17 jan 2011

Loyalist College Second Life Border Simulation

Loyalist College Border simulation

Cla

ss

r

oo

m

Vir

tual

wo

rld

Vir

tual

wo

rld

Page 25: Ericsson presentation 17 jan 2011

Walk inside of products

Page 26: Ericsson presentation 17 jan 2011

Drive products

Page 27: Ericsson presentation 17 jan 2011

3D data visualization

Page 28: Ericsson presentation 17 jan 2011

Scale and perspective

Page 29: Ericsson presentation 17 jan 2011

4. Make it social

Page 30: Ericsson presentation 17 jan 2011

Lifestore, SharepointTechnology for good… Mer Social media-

specifika sajter kan sättas upp!

Page 31: Ericsson presentation 17 jan 2011

Company internal YouTube and social networks

Page 32: Ericsson presentation 17 jan 2011

©2007 Gronstedt Group, Inc

5. Make everything mobile

Page 33: Ericsson presentation 17 jan 2011

Death of Flash? Probably…

Page 34: Ericsson presentation 17 jan 2011

Podcasts

Games and simulations

Mobile killer apps

Page 35: Ericsson presentation 17 jan 2011

6. Make it fun

Page 36: Ericsson presentation 17 jan 2011

Och om det inte är (1) roligt, så ska det vara (2) spännande eller (3) berörande.

Helst två av tre!

Page 37: Ericsson presentation 17 jan 2011

“First they ignore us, then they laugh at us, then they fight us, then we win." Mahatma Gandhi 

Page 38: Ericsson presentation 17 jan 2011

Disruptive design principles

1. Story telling

2. Game

3. 3-D immersive

4. Social

5. Mobile

6. Fun

Page 39: Ericsson presentation 17 jan 2011

Join our “Train for Success” meetings Thursdays noon ETSpeakers from IBM, BP and DoEFacebook.com/TrainForSuccess

“The future is here, just not evenly distributed.” William Gibson