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Page 1: EQ Character Sheet

Appendix Two: Glossary

App

endi

x 2:

Gloss

ary

387

R A C E

E X P E R I E N C E / TRAININGL E V E L

ABILITIES

EVERQUEST® THE ROLEPLAYING GAME © 2002 Sony Computer Entertainment America Inc. Permission granted to photocopy for personal use only.

COMBAT

OFFENSEDEFENSE

MODIFIERDEX

ARMORSIZE

MODIFIER SHIELD BONUSESOTHER

CLASSARMOR

= 10+BONUSES

TEMPORARYAC

TEMPARMORCLASS

CHECK PENALTY SPELL FAILURE WEIGHT

SPECIAL PROPERTIES

ARMOR TYPE AC BONUS

MAX DEX BONUS

SHIELD CHECK PENALTYWEIGHTAC BONUS SPELL FAILURE

SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS MAGIC BONUS TYPE

PROTECTIVE ITEM AC BONUS MAGIC BONUS TYPE

PROTECTIVE ITEM AC BONUS MAGIC BONUS TYPE

MODIFIERABILITYBASE

ATTACK BONUSESOTHERSIZE

MODIFIER BONUSESTEMPORARY

RANGEDRANGEDRANGEDRANGEDRANGED

MELEEMELEEMELEEMELEEMELEE

ATTACKBONUSES

SPEED

BONUSATTACK

ATTACKTEMP

TOTALDEXMODIFIER

MISCMODIFIER

INITIATIVEINITIATIVEINITIATIVEINITIATIVEINITIATIVEMODIFIER

WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE INCR WEIGHT TYPE SIZE

SPECIAL PROPERTIES

DELAY

WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE INCR WEIGHT TYPE SIZE

SPECIAL PROPERTIES

DELAY

AMMUNITION

AMMUNITION

WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE INCR WEIGHT TYPE SIZE

SPECIAL PROPERTIES

DELAYSAVING THROWS TOTALMODIFIER

ABILITYBONUSES

OTHER.BONUSES

TEMPORARY

REFLEXREFLEXREFLEXREFLEXREFLEXDEXTERITY

FORTITUDEFORTITUDEFORTITUDEFORTITUDEFORTITUDECONSTITUTION

ITEMBONUSES

BASESAVE TOTAL TEMP

WILLWILLWILLWILLWILLWISDOM

NOTES:

ACIDACIDACIDACIDACID

RESISTANCES ITEMBONUSES

OTHERBONUSES RESISTANCE TEMPORARY

BONUSESTEMP

RESISTANCE

COLDCOLDCOLDCOLDCOLD

DISEASEDISEASEDISEASEDISEASEDISEASE

ELECTRICITYELECTRICITYELECTRICITYELECTRICITYELECTRICITY

FIREFIREFIREFIREFIRE

MAGICMAGICMAGICMAGICMAGIC

POISONPOISONPOISONPOISONPOISON

SONICSONICSONICSONICSONIC

NOTES:

CURRENT HP

TEMPORARY HP

BASE HPITEM

BONUSES HIT POINTSOTHER

BONUSES HIT POINTS

HEALTH

P L A Y E R

C L A S S

A L I G N M E N T D E I T Y

C H A R A C T E R N A M E

C A M PA I G N

S K I N

H A I R

E Y E S

A G E

W E I G H T

H E I G H T

S I Z E

G E N D E R

MENTAL

INTELLIGENCE

WISDOM

ABILITY NAMESCORE

ABILITYSCOREBONUSES

ITEMBASESCORE

CHARISMA

BUFFED BUFFEDMODIFIER

ABILITYMODIFIER

PHYSICAL

STRENGTH

DEXTERITY

ABILITY NAMESCORE

ABILITYSCOREBONUSES

ITEMBASESCORE

CONSTITUTION

BUFFED BUFFEDMODIFIER

ABILITYMODIFIER

Page 2: EQ Character Sheet

388

EverQuest Role-Playing Game Player’s Handbook

Appendix 2:Glossary

EVERQUEST® THE ROLEPLAYING GAME © 2002 Sony Computer Entertainment America Inc. Permission granted to photocopy for personal use only.

OTHER GEAR

WEIGHT POWERS/COMMENTS

SKILLS

ARMOR CHECK PENALTY = WEIGHT PENALTY (-1 per 5 ibs) =SKILL

KEYABILITY

ABILITYMODIFIER

MISC.MODIFIER

TOTAL SKILLMODIFIER

INVENTORYITEM

HEAD

FACE

LEFT EAR

RIGHT EAR

NECK

SHOULDERS

BACK

BODY/ARMOR

SHIRT/ARMS

LEFT WRIST

RIGHT WRIST

HANDS

LEFT FINGERS

RIGHT FINGERS

BELT

LEGS

FEET

MISC.

MISC.

MISC.

MISC.

MISC.

MISC.

MISC.

WEALTH

ITEM WEIGHT ITEM WEIGHT

FEATS

RACIAL ABILITIES

CLASS ABILITIES

CLAS

S SK

ILL RANKSMODIFIER

+ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =++ =+

Page 3: EQ Character Sheet

Appendix Two: Glossary

App

endi

x 2:

Gloss

ary

389

SHEET3

SPELLS

PREPARED SPELLS

MANA

MANA COST

CURRENT MANAMANA KEY ABILITY

ABILITYMODIFIER LEVEL MANA MANA POOL TOTAL

MANA KEY ABILITYMEDITATIONSKILL RANKS MANA RECOVERY RATE

X 2 X =MODIFIERS

+ =

+ =

SPELL NAME

1

2

3

4

5

6

7

8

MANA COST SPELL NAME (MYSTIC CAPACITY)

9

10

11

12

SPELLMAGIC

SCHOOLMANACOST

SPELLLEVEL SPELL

MAGICSCHOOL

MANACOST

SPELLLEVEL

OTHER SPELLS

MIND-AFFECTING SPELLS

SPELL SAVING THROW DC’sCHARISMAMODIFIER

10+ + SPELL LEVEL=

OTHER SPELLS

MANA KEY ABILITYMODIFIER

10+ + SPELL LEVEL=EVERQUEST® THE ROLEPLAYING GAME © 2002 Sony Computer Entertainment America Inc.

Permission granted to photocopy for personal use only.

Page 4: EQ Character Sheet

390

EverQuest Role-Playing Game Player’s Handbook

Appendix 2:Glossary

SHEET4

SONGS

PREPARED SONGS

MANA

MANA COST

CURRENT MANA

MANA KEY ABILITYABILITY

MODIFIER LEVEL MANA MANA POOL TOTAL

MANA KEY ABILITYMEDITATIONSKILL RANKS MANA RECOVERY RATE

=MODIFIERS

+ =

+ =

SONG NAME

1

2

3

4

5

6

7

8

MANA COSTSONG NAME (MYSTIC CAPACITY)

9

10

11

12

SONGMANACOST

SONGLEVEL SONG

MANACOST

SONGLEVEL

ALL SONGS

SONG SAVING THROW DC’sCHARISMAMODIFIER

10+ + SONG LEVEL=NUMBER OF SONGS TWISTEDNUMBER OF SONGS TWISTEDNUMBER OF SONGS TWISTEDNUMBER OF SONGS TWISTEDNUMBER OF SONGS TWISTED PERFORM DCPERFORM DCPERFORM DCPERFORM DCPERFORM DC2 8 + HIGHEST SONG LEVEL3 18 + HIGHEST SONG LEVEL4 32 + HIGHEST SONG LEVEL5 50 + HIGHEST SONG LEVEL

TWISTING DC’s EVERQUEST® THEROLEPLAYING GAME© 2002 Sony ComputerEntertainment America

Inc. Permission granted tophotocopy for personal

use only.

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