7/25/2019 Kurgen Character Sheet http://slidepdf.com/reader/full/kurgen-character-sheet 1/6 D + D + Acrobatics (DEX)Animal Handling (WIS)Arcana (INT) Athletics (STR)Deception (CHA)History (INT) Insight (WIS)Intimidation (CHA)Investigation (INT)Medicine (WIS)Nature (INT)Perception (WIS)Performance (CHA) Persuasion (CHA)Religion (INT)Sleight of Hand (DEX)Stealth (DEX) Survival (WIS) Player: Age: Name: Class: Experience:Hair : Alignment: Eyes: Gender: AC + + ARMOR BONUS MAGIC + + SHIELD BONUS DEXTERITY MODMISC MOD 1 + MISCMOD 2 STEALTH DISADV. M X HIT POINTS HP HIT D + TEMPORARY HP CURRENT WOUNDS Initiative + DEX MISC. Attacks Health ATTACKS PER A CTION Actions SPEED SPEED ENCUMBERED R ESISTANCE HALF DAMAGE R ECOVER HALF OF YOUR MAXIMUM HIT DICE AFTER A LONG R EST. MEDIUM ARMOR (MAX = ) HEAVY ARMOR (MOD = 0) DICE Faith: Skin: AMMUNITION TOTAL AC DURING R EST Size: Race: Height: W eight: Background: Next level: Skills = 8 + PR BONUS OFIENCY + Ability save DC Proficiency Bonus Passive Perception S enses Limited Features F EATURE MAX. USAGES R ECOVERY USAGES INSPIRATION aving Throw Advantages / Disadvantages B ONUS A CTIONS R EACTIONS D D D AND BONUS NAME (ABILITY) P ROF. EXP. ADV DIS PE AMMUNITION TOTAL TYPE LEVEL DIE CON USED U SED THIS R OUND Defense I DC10 II III I I I I I I DEATH SAVING THROWS DIE LIVE Combat Abilities STR D EX CON I IN T E L L I G E N C E NT W IS CHA ABILITY MODIFIER SAVING THROWP ROF . BONUS WISDOM STRENGTH DEXTERITY CONSTITUTION CHARISMA EVEL Show extra features 4 Kurgen NPC Berserker 2.700 Add: 6.500 Outlander Tribal nomad Human Medium 189 cm 105 kg Male Red Blue White 32 Chaotic Good Uthgar 16 +3 +5 16 +3 +3 18 +4 +6 9 -1 -1 10 0 0 10 0 0 . on Strength saves in rage; Adv. on Dex saves vs. seen cts 10 Charisma 10 +2 SR LR Dawn Rage (+2 melee damage) 3 LR +3 0 -1 +5 0 -1 0 +2 -1 0 -1 0 0 0 -1 +3 +3 0 Tool +3 3 30 ft 20 ft 17 14 Unarmored Defense (Con) 3 2 Bludgeon. (in rage) Piercing (in rage) Slashing (in rage) Heal 49 4 12 4 P ROF ABILITY 1 reatsword +1 Str Melee +6 2d6+4 Slashing eavy, two-handed [Bloody Mary] avelin Str Melee, 30/120 ft. +5 1d6+3 Piercing hrown oad Reload Attack / Cast a Spell Dash / Disengage / Dodge Escape Grapple / Help / Hide Ready / Search / Use Object Overrun / Tumble (or as bonus action) As 1 attack: Disarm / Grapple / Shove Rage (start/stop) Frenzy attack (while raging) Opportunity Attack Melee weapon attack (after attack on ally) D & D 5 t h e d i t i o n C h a r a c t e r S h e e t / G e n e r a t o r v 9 . 3 ( A 4 ) Show 2nd DC
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BlindedFail checks involving sight; attacks havedisadvantage; enemy attacks have advantage.
CharmedCannot harm the charmer; charmer hasadvantage on any social interaction.
DeafenedFail checks involving hearing.
FrightenedCheck and attacks have disadvantage whensource of fear is in sight; cannot willingly movecloser to the source of fear.
GrappledSpeed drops to 0.
IncapacitatedCannot take actions or reactions.
InvisibleCannot be seen (normally); attacks haveadvantage; enemy attacks have disadvantage.
ParalyzedBecome incapacitated; fail Str and Dex savinghrows; enemy attacks have advantage; enemy
attacks within 5 ft are critical hits; cannotspeak, move or take physical actions.
PetrifiedBecome incapacitated; become paralyzed; gainresistance to all damage; stop aging; immuneto poison or disease; weight increase by afactor of 10.
PoisonedAbility checks have disadvantage; attacks have
disadvantage.
ProneOnly move by crawling or stand up; attackshave disadvantage; enemy attacks haveadvantage if within 5 ft or have disadvantageotherwise.
RestrainedSpeed drops to 0; attacks have disadvantage;enemy attacks have advantage; Dex savingthrows have disadvantage.
StunnedBecome incapacitated; fail Str and Dex savingthrows; enemy attacks have advantage;cannot move; can only speak falteringly.
UnconsciousBecome incapacitated; fall prone and drop what you are holding; fail Str and Dexsaving throws; enemy attacks have advantage;enemy attacks within 5 ft are critical hits.
VEL EFFECT (CUMULATIVE) F I NI S HI N GA L O N GR E S T R E D U C E S