Moodle and Gaming Presentation at Moodlemoot Dublin, Ireland, February 2013 Pieter van der Hijden msc ( [email protected] ) www.sofos.nl - www.ecoisonli ne.org 1 Expertisecentrum Onderwijs & ICT Suriname Amsterdam, The Netherlands
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Moodle and Gaming
Presentation at Moodlemoot Dublin, Ireland, February 2013
Pieter van der Hijden msc ([email protected])
www.sofos.nl - www.ecoisonline.org
Expertisecentrum Onderwijs & ICT Suriname
Amsterdam, The Netherlands
www.sofos.nl - www.ecoisonline.org
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Background Pieter van der Hijden
Ict for development
Ict in government Ict in learning Gaming/simulation Moodle Fab lab
Moodle Community
Ned-Moove – Dutch Moodle Association
Ecois Suriname Workshops and training Consulting
Gaming/simulation ISAGA / Saganet R&D Consulting
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Lesson module
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Roleplay module
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Sloodle
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Game matrix – what? Participants will work in
groups; each group represents a certain role.
The role play passes various phases; the facilitator (teacher) determines the moment a new phase may start (and which one).
In each phase, each role will have access to role and phase specific resources and activities.
Planning board that may serve as basis for a role play: the rows are roles, the columns are phases.
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Game matrix – how? Use groupings to
indicate the different phases.
Use opening a certain web page to let a participant select a role.
Be sure that all roles and activities: Only are available
in a specific phase Only are available
for a specific role, i.e. available as a certain role definition web page has been opened before.
Part of a course page as the teacher will see it. The participants only see the resources/activities for the current phase, i.e. as far as they regard their selected role.
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Change existing games
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Dynamic courses: individual learning paths and online collaborative exercises in moodle 2; Paper presented at Moodlemoot Ireland & UK, Dublin, Ireland, 2-4 April 2012; Pieter van der Hijden
From learning design to game design and back; the Cyberdam example; Pieter van der Hijden; ISAGA, Kaunas, Lithuania, 2008.
GameMaker software; http://www.yoyogames.com Gaming for Development - building and applying gaming/simulation in the context of developing countries;
Pieter van der Hijden; JASAG National Conference, Sapporo, Japan, 2011 History teaching with Moodle 2; John Mannion; Packt Publishing, 2011 Hypecycle for emerging technologies, 2010; Jackie Fenn; Gartner; http://gartner.com Moodle 1.9 for Teaching Special Education Children (5-10); Vanesa S. Olsen; Packt Publishing, 2010 Moodle 2 for teaching 4-9 year olds; Nicholas Freear; Packt Publishing, 2011 Moodle 2 for teaching 7-14 year olds; Marie Cooch; Packt Publishing, 2012 Moodle and Gaming 2.0; Proposal to adapt Moodle for Policy Exercises, Business Simulations and Experiential
Learning Games; Pieter van der Hijden; Presentation at Moodlemoot UK, London, 2010. Moodle and Gaming/Simulation; Moodle Moot UK 2007; Milton Keynes UK, 23-25 October 2007; Pieter van der
Hijden SLOODLE - Simulation Linked Object Oriented Dynamic Learning Environment;
http://http://www.sloodle.org/moodle/ The future with Moodle; Paper presented at Moodlemoot Ireland & UK, Dublin, Ireland, 2-4 April 2012; Pieter
van der Hijden The Thiagi Group; improving performance playfully; Sivasailam Thiagarajan; http://www.thiagi.com Three game demonstrations; 1) Gamemaker 8.1 Lite by yoyogames.com, 2) Tactec, a frame game to develop
a global implementation plan, 3) The Storyboard Exercise or how to design a Moodle course; Pieter van der Hijden; ISAGA, Cluj-Napoca, Romania, 2012
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Thank you for your attention!Pieter van der Hijden msc ([email protected])
2013 –Pieter van der Hijden ([email protected]) - This work is licensed under a Creative Commons Attribution 3.0 Unported License.