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Moodle and Gaming Presentation at Moodlemoot Dublin, Ireland, February 2013 Pieter van der Hijden msc ( [email protected] ) www.sofos.nl - www.ecoisonli ne.org 1 Expertisecentrum Onderwijs & ICT Suriname Amsterdam, The Netherlands
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Moodle and Gaming; Presentation at Moodlemoot Dublin, Ireland, February 2013

May 18, 2015

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Page 1: Moodle and Gaming; Presentation at Moodlemoot Dublin, Ireland, February 2013

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Moodle and Gaming

Presentation at Moodlemoot Dublin, Ireland, February 2013

Pieter van der Hijden msc ([email protected])

www.sofos.nl - www.ecoisonline.org

Expertisecentrum Onderwijs & ICT Suriname

Amsterdam, The Netherlands

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Background Pieter van der Hijden

Ict for development

Ict in government Ict in learning Gaming/simulation Moodle Fab lab

Moodle Community

Ned-Moove – Dutch Moodle Association

Ecois Suriname Workshops and training Consulting

Gaming/simulation ISAGA / Saganet R&D Consulting

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Lesson module

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Roleplay module

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Sloodle

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Game matrix – what? Participants will work in

groups; each group represents a certain role.

The role play passes various phases; the facilitator (teacher) determines the moment a new phase may start (and which one).

In each phase, each role will have access to role and phase specific resources and activities.

Planning board that may serve as basis for a role play: the rows are roles, the columns are phases.

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Game matrix – how? Use groupings to

indicate the different phases.

Use opening a certain web page to let a participant select a role.

Be sure that all roles and activities: Only are available

in a specific phase Only are available

for a specific role, i.e. available as a certain role definition web page has been opened before.

Part of a course page as the teacher will see it. The participants only see the resources/activities for the current phase, i.e. as far as they regard their selected role.

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Change existing games

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Dynamic courses: individual learning paths and online collaborative exercises in moodle 2; Paper presented at Moodlemoot Ireland & UK, Dublin, Ireland, 2-4 April 2012; Pieter van der Hijden

From learning design to game design and back; the Cyberdam example; Pieter van der Hijden; ISAGA, Kaunas, Lithuania, 2008.

GameMaker software; http://www.yoyogames.com Gaming for Development - building and applying gaming/simulation in the context of developing countries;

Pieter van der Hijden; JASAG National Conference, Sapporo, Japan, 2011 History teaching with Moodle 2; John Mannion; Packt Publishing, 2011 Hypecycle for emerging technologies, 2010; Jackie Fenn; Gartner; http://gartner.com   Moodle 1.9 for Teaching Special Education Children (5-10); Vanesa S. Olsen; Packt Publishing, 2010 Moodle 2 for teaching 4-9 year olds; Nicholas Freear; Packt Publishing, 2011 Moodle 2 for teaching 7-14 year olds; Marie Cooch; Packt Publishing, 2012 Moodle and Gaming 2.0; Proposal to adapt Moodle for Policy Exercises, Business Simulations and Experiential

Learning Games; Pieter van der Hijden; Presentation at Moodlemoot UK, London, 2010. Moodle and Gaming/Simulation; Moodle Moot UK 2007; Milton Keynes UK, 23-25 October 2007; Pieter van der

Hijden SLOODLE - Simulation Linked Object Oriented Dynamic Learning Environment;

http://http://www.sloodle.org/moodle/   The future with Moodle; Paper presented at Moodlemoot Ireland & UK, Dublin, Ireland, 2-4 April 2012; Pieter

van der Hijden The Thiagi Group; improving performance playfully; Sivasailam Thiagarajan; http://www.thiagi.com Three game demonstrations; 1) Gamemaker 8.1 Lite by yoyogames.com, 2) Tactec, a frame game to develop

a global implementation plan, 3) The Storyboard Exercise or how to design a Moodle course; Pieter van der Hijden; ISAGA, Cluj-Napoca, Romania, 2012

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Thank you for your attention!Pieter van der Hijden msc ([email protected])

2013 –Pieter van der Hijden ([email protected]) - This work is licensed under a Creative Commons Attribution 3.0 Unported License.