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TREND 6 OF 7: THE RISE OF SOCIAL GAMIFICATION Saturday, December 1, 2012
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Gamification in Social Media in 2013

Jan 18, 2015

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Business

Mike Roberts

Video of this here: http://allegoriedesign.com/?p=485

Gamification takes the methodologies used to make video games extremely engaging and applies them to businesses, products, and ideas to make them engaging and driver customer loyalty.

Detailed Description:

Video games build in specific methodologies to make them more engaging and create loyalty. Beyond the basic necessities of things like food, people crave status, access, power, and stuff. Games are built to give people these things all the time. If you as a business give your customers these things, they will be much more likely to come back to purchase again and maintain an ongoing relationship.

Another benefit of implementing the Game Mechanics used in Gamification beyond increased customer loyalty is also cost savings. For example, rewarding customers with social status instead of a discount can cost the business significantly less. To maximize this opportunity, a long term strategic plan and a bit of creativity is required.
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Page 1: Gamification in Social Media in 2013

TREND 6 OF 7:THE RISE OF SOCIAL GAMIFICATION

Saturday, December 1, 2012

Page 2: Gamification in Social Media in 2013

@MrobertsOnlineSaturday, December 1, 2012

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@MrobertsOnlineSaturday, December 1, 2012

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@MrobertsOnline

Gamification is important because of engagement.

Like with branded entertainment, this is a way to cut through the clutter.

It is not important to for your gamification strategy to look like a game. It is important that it works like one.

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@MrobertsOnline

What consumers really want:

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@MrobertsOnline

Status Access Power Stuff

What consumers really want:

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@MrobertsOnline

Status Access Power Stuff

Achiever Killer Social Explorer

What consumers really want:

What drives consumers to act:

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@MrobertsOnline

Give incentives and rewards to get consumers to do what you want them to do.

Shopping at the mall can be more about socializing than shopping.

Examples: Foursquare, LinkedIn, The Office, Zynga, Mini Cooper, A local gym

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@MrobertsOnline

Jeremiah Owyang

Some inspiration, ideas and research from:

Thomas Baekdal

McKinsey

ComScore

Altimiter Group

Richard Bartel

Gabe Zicherman Roger McNamee

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Saturday, December 1, 2012