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Click to edit Master title style Challenges & Trends for Next-generation Smartphone Apps Application-oriented IT Research: FRANK ALLAN HANSEN PRODUCT MANAGER ALEXANDRA MOBILE APPS RESEARCH AND INNOVATION SCIENTIST, PHD INTERACTIVE SPACES LABTHE ALEXANDRA INSTITUTE LTD. frank.allan.hansen@ alexandra.dk
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Application-oriented IT Research af Frank Allan Hansen, Alexandra Instituttet

Nov 14, 2014

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Page 1: Application-oriented IT Research af Frank Allan Hansen, Alexandra Instituttet

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Challenges & Trends for Next-generation Smartphone Apps

Application-oriented IT Research:

FRANK ALLAN HANSEN

PRODUCT MANAGER ALEXANDRA MOBILE APPS

RESEARCH AND INNOVATION SCIENTIST, PHDINTERACTIVE SPACES LABTHE ALEXANDRA INSTITUTE LTD.

[email protected]

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Challenges & Trends for Next-generation smartphone apps

• Introduction• The current app paradigm• Three perspectives on next generation smartphone apps

– Overlaying the world– Interacting with objects and controlling the environment– Apps as glue for digital activities

• Wrap up and conclusion

Agenda

April 8, 2023

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• Private research institute founded in 1999• Part of the GTS network (Godkendt teknologisk service)• Focus on applied, research-based innovation in pervasive

computing– Pervasive Healthcare, Interactive Spaces, Advanced visualization, New Ways of

Working, Software, Pervasive Positioning, It-security and Business and processes

• Non-profit company that works with application-oriented IT research and development and sells IT services and products to the Danish industry.

• Bridge-builder between research, private corporations, public institutions and citizens.

• Based in the IT-city Katrinebjerg in Aarhus and the IT-University in Copenhagen.

The Alexandra Institute

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• Social networking, games, photography,…

• Simple focused apps• Rich in detail• Rich interaction

– Touch and gesture based

• Lot of attention to design and detail

• However, apps are often monolithic• Developed for their own digital niche• Not much integration with the user’s

world

The current app paradigm

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Smartphones as “smart” devices

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Smartphones as “smart” devices

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• Very powerful devices– Quad core CPUs, Dedicated GPUs, etc

• Many physical sensors:– Camera (ID, Object tracking, light levels)– Microphone (audio levels, voice commands)– 3G/4G (location, proximity)– Bluetooth (location, proximity)– Wi-Fi (location, proximity)– Accelerometer (movement)– Compass (direction)– GPS (location)– Gyroscope (movement)– NFC/RFID (identification)– …

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• Next generation apps should utilize this technology

• Apps should be aware of the user’s context– Adapt functionality and application behavior– Present and filter relevant information– Allow the user to control and interact with the surroundings

• Not an “easy” task of course…• So new software tools and ideas are needed

Digital-physical apps

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1. Overlaying the world

April 8, 2023 Minority Report (2002)

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• Digital Threads (Digitale Tråde)• Location-based augmented reality

– GPS, Accelerometer, Compass

• Developed with Museum Midtjylland• Displays excavation sites and

historical buildings in the landscape

• Challenge:– Turned out to be “complex” to

implement– Accuracy depends on the smartphone

sensors

Location-based AR

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• Storm P Museum• Skovgaard Museum• Developed for Redia

– http://www.redia.dk/

• Vision based• Based on feature models• Overlays graphics, animation

and control over the camera image.

• Challenge:– Very dependent on light conditions– Scalability: hard to model

everything

Vision based AR

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Storm P Museum

Skovgaard Museum

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• AR is “complex” to implement – Sensor fusion– Advanced tracking

• Location based augmented reality is only as good as the accuracy of the mobile phone's sensors

• Vision based augmented reality requires models and a lot of computation – (i.e. you can’t model the entire world)

• But, when you combine the two:– You can filter the models based on the user’s

location and orientation!– Can potentially make it much easier to create

advanced digital-physical visualization apps!

Challenges for mobile augmented reality

April 8, 2023

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• Idea: using the smartphone as a information and control device for the environment.

– Smartphones can be used to identify physical objects– Using the camera, GPS, NFC, etc

– Apps can present relevant information to the user

– Smartphones can adapt to the environment, – eg. as an advanced and dynamic remote control

2. Interacting with objects and controlling the environment

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Interacting with objects – tagging

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App: Rød rute, Aarhus Festuge

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• RFID (Radio Frequence Identifier)• Radio based tag• Can be hidden inside object

– No camera needed

• Support simple “swipe”-based interaction

• Killer app: mobile payment

• App: AudioMove.org• Developed for Katapult and KMD• Audio-based theater for system

developers• User scans props to hear the story

Interacting with objects – next generation

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• Car controller, Mercedes and B&O• Mercedes-Benz Viano Vision Diamond

• Standard iPhone / iPad is used as control device

– Television, audio system, lights, …– Different scenes:

• Office, cinema, concert, internet, live or relax

Controlling the environment

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• Not all interaction has to go through the smartphone• Other forms of interaction:

– Interactive installations in the city– Installations in the home (heat control)– Fitness or life style equipment

• But smartphone apps may be the glue or hub that connects it all…

3. Apps as glue for digital activities

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• Jawbone UP– “Use the UP wristband

and iPhone app to track your steps, distance, calories burned, pace, intensity level, active vs inactive time, GPS routes and more.

– http://jawbone.com/up

• Nike+ Fuel Band– http://nikeplus.nike.com/plus/prod

ucts/fuelband

Health monitors

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• Not all interaction has to go through the smartphone• Other forms of interaction:

– Interactive installations in the city– Installations in the home (heat control)– Fitness or life style equipment

• But smartphone apps may be the glue or hub that connects it all…

• All interaction is through a more natural interface but heavy lifting and data communication is handled by the smartphone apps

3. Apps as glue for digital activities

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More information:

– MarketIT article: Next generation smartphone apps: sensor-based interaction

– http://www.marketit.dk/Forside/Indhold/Artikler/6---Tablets-smartphones--APPs/N%C3%A6ste-generation-smartphones--Sensorbaseret-interaktion

– Bedre Innovation:Næste generations SmartPhone Apps til professionelle anvendelser

– http://www.bedreinnovation.dk/aktivitet/n%C3%A6ste-generations-smartphone-apps-til-professionelle-anvendelser

– The Alexandra InstitutePending research application about professional smartphone appshttp://alexandra.dk/

Wrap up

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