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Documents ©TheMcGraw-Hill Companies, Inc. Permission required for reproduction or display. Chapter 14...

Slide 1©TheMcGraw-Hill Companies, Inc. Permission required for reproduction or display. Chapter 14 Advanced GUI Slide 2 ©TheMcGraw-Hill Companies, Inc. Permission required…

Education Graphical User Interface (GUI) - 1

1. Graphical User Interface (GUI) 2. Objectives  After you have read and studied this chapter, you should be able to  Define a subclass of JFrame to implement a customized…

Documents DCS2133 Object Oriented Programming Graphical User Interface & Event-Driven Programming.

Slide 1DCS2133 Object Oriented Programming Graphical User Interface & Event-Driven Programming Slide 2 DCS2133 Object Oriented Programming Objectives –Define a subclass…

Documents Chapter 6 Graphical User Interface (GUI) and Object-Oriented Design (OOD)

Slide 1 Chapter 6 Graphical User Interface (GUI) and Object-Oriented Design (OOD) Slide 2 Chapter Objectives  Learn about classes used to build simple GUIs  Learn to…

Documents Graphic User Interfaces Part 1. Typical GUI Screen from Microsoft Word What GUI “components” can...

Slide 1 Graphic User Interfaces Part 1 Slide 2 Typical GUI Screen from Microsoft Word What GUI “components” can you see? –Menus? Buttons? Labels? What else? –Anything…

Documents Chapter 14 Graphical User Interfaces. Chapter Goals To use inheritance to customize frames To...

Chapter 14 Graphical User Interfaces Chapter Goals To use inheritance to customize frames To understand how user-interface components are added to a container To understand…

Documents Computer Science 209 GUIs Model/View/Controller Layouts.

Computer Science 209 GUIs Model/View/Controller Layouts Graphical User Interfaces A GUI provides a human user with a view of the state of a data model and with controls for…

Documents Using Inheritance to Customize Frames

Using Inheritance to Customize Frames Use inheritance for complex frames to make programs easier to understand Design a subclass of JFrame Store the components as instance…

Documents Chapter 14 Graphical User Interfaces

Chapter 14 Graphical User Interfaces Chapter Goals To use inheritance to customize frames To understand how user-interface components are added to a container To understand…

Documents GUI and event-driven programming An introduction.

Slide 1 GUI and event-driven programming An introduction Slide 2 AWT and Swing In Java, GUI-based programs are implemented by using classes from the javax.swing and java.awt…