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Documents SM1205 Interactivity Topic 07: Interactivity for Games Spring 2012SCM-CityU1.

Slide 1SM1205 Interactivity Topic 07: Interactivity for Games Spring 2012SCM-CityU1 Slide 2 Overview Techniques – Timer and its events – Collision detection and response…

Documents SM1205 Interactivity Topic 10: Motion Tracking Part II Spring 2010SCM-CityU1.

Slide 1 SM1205 Interactivity Topic 10: Motion Tracking Part II Spring 2010SCM-CityU1 Slide 2 Motion Tracking Library In cityu.scm package (developed by Hongbo Fu) – Webcam…

Documents SM1205 Interactivity Topic 05: Properties and Events Part II Spring 2011SCM-CityU1.

Slide 1 SM1205 Interactivity Topic 05: Properties and Events Part II Spring 2011SCM-CityU1 Slide 2 Frame Event Each time the playhead enters a frame, a frame script is executed…

Documents SM1205 Interactivity Topic 07: Interactivity for Games Spring 2011SCM-CityU1.

Slide 1 SM1205 Interactivity Topic 07: Interactivity for Games Spring 2011SCM-CityU1 Slide 2 Overview Techniques – Timer and its events – Collision detection and response…

Documents SM1205 Interactivity Topic 06: Sound Spring 2010SCM-CityU1.

Slide 1 SM1205 Interactivity Topic 06: Sound Spring 2010SCM-CityU1 Slide 2 Review: Multiple Objects How to control multiple objects with similar behaviors? Spring 2010SCM-CityU2…

Documents SM1205 Interactivity Topic 09: Motion Tracking Part I Spring 2010SCM-CityU1.

Slide 1 SM1205 Interactivity Topic 09: Motion Tracking Part I Spring 2010SCM-CityU1 Slide 2 Demos First Snow sweeper by PlaydoCAM (link)link – Make sure webcam is ready…

Documents SM1205 Interactivity Topic 11: Motion Tracking Part III Spring 2010SCM-CityU1.

Slide 1 SM1205 Interactivity Topic 11: Motion Tracking Part III Spring 2010SCM-CityU1 Slide 2 Button Click Usually done via mouse click Spring 2010SCM-CityU2 Slide 3 Button…

Documents SM1205 Interactivity Topic 08: Interaction with Multiple Objects Spring 2010SCM-CityU1.

Slide 1 SM1205 Interactivity Topic 08: Interaction with Multiple Objects Spring 2010SCM-CityU1 Slide 2 Interaction with Objects We learned how to create and process multiple…