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Design User Experience (UX) Demystified

INCREASE Relevance, REDUCE Complexity, and IMPROVE Timing. USER EXPERIENCE IS ALL ABOUT THE Human Experience.

Health & Medicine Medicines Transparency Alliance : helping markets work for the poor

1. Garth Singleton Executive Director MeTA Secretariat Medicines Transparency Alliance: helping markets work for the poor MeTA09/06/09 2. MeTA numbers 26 key supporters (governments…

Design Jonathan rez ux and-the_city

1. UX and the City !Jonathan Rez @jrez 2. Carrie Bradshaw A committed shopper 32 y.o. Journalist, writing about relationships for a local city newspaper, on a middle-low…

Education Problem Based Learning

1. PROBLEM BASED LEARNINGFACULTY OF CIVIL & ENVIRONMENTAL ENGINEERING4 & 5 September 2012 facilitator ZAINAL ABIDIN SAYADIFaculty of Science Technology & HumanDevelopment…

Technology Mobile Design Concepts

1. Mobile Design Concepts Chariot Solutions Mobile Application Development Series November 9th, 2010 2. Agenda• Web vs Native• ‘Mobile First’• Guiding principles…

Health & Medicine Me Ta Private Sector Meeting 23 June 2009

1. MeTA Consultative Meeting with Pharmaceutical IndustryA LEVEL PLAYING FIELD IN EMERGING MARKETS:IMPROVING ACCESS TO MEDICINES 23 June 2009 23/06/09 2. Financial Times…

Art & Photos Final presentations chm081000 attempt_2014-05-08-13-29-47_moezzi_final_presentation

1. craigslist OhTheHumanity! .com 2. audience • primarily serves as an online version of newspaper classifieds for a global audience. • Online Traffic • 49th in the…

Business Revealing Interfaces

1. ling inter faceS... revea(aka. Progress ive Discu losure 2.0)ction A quick introdhttp://flickr.com/photos/knowprose/103650244/ 2. Q. What is a revealing interface? http://www.janchipchase.com/blog/archives/2007/12/hiding_complexi_1.html…

Design Lies, Damned Lies + Email Design : Seattle Interactive Conference 2013

1. Text Haydn Sweterlitsch VP, Executive Creative Director Hacker Group, Seattle LIES, DAMNED LIES + EMAIL DESIGN 2. behold, the majestic email 61% of people read at least…

Design All Work And No Play: What You can Learn from Game Design

1. All Work and No Play What You can Learn from Game Design an IxDA Workshop 26 November 2009 Phil Ohme & Eric Pan Intuit - San Diego, California, USA 2. Agendastart…