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UNIT III Scan conversion and Output Primitives * Line drawing algorithm Computer screen is divided into rows and columns. The intersection area is known as pixel. Process…
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Slide 1Rasterization Kurt Akeley CS248 Lecture 5 9 October 2007 http://graphics.stanford.edu/courses/cs248-07/ Slide 2 CS248 Lecture 5Kurt Akeley, Fall 2007 The vertex pipeline…
Slide 1 Tuesday February 19 th, 2002 Deep Shadow Maps Tom Lokovic & Eric Veach Pixar Animation Studios Presented by Tom Lechner Slide 2 Tuesday February 19 th, 2002Deep…
Slide 1 Antialiasing CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Texture Minification Consider a texture mapped triangle Assume that we…
Slide 1 Goals To set up the mathematics and algorithms to perform ray tracing. To create highly realistic images, which include transparency and refraction of light. To develop…