1. ARGs for LearningDevLearnNovember 3, 2010 2. All About MeKoreen Olbrish, CEO, Tandem Learningkoreen.olbrish@ tandem-learning.comSL: Nina SommerfleckTwitter: @koreenolbrishBlog:…
1. Where Reality and Fiction Overlap: Alternate Reality Games as a Space of Real Virtuality Mobile Life Presentation Mela Kocher April 20 th2011 2. Alternate Reality Games(ARGs)…
1.Storytelling Across Multiple Platforms Al McEwen Director of Digital WBMC [email protected] 2. All the world’s a stage, And all the men and women merely players ~ The Bard,…
1. Matt Adams www.blasttheory.co.uk 2. Can You See Me Now? (2001) Today and tomorrow 4-7pm Spiegeltent or at www.canyouseemenow.co.uk 3. Can You See Me Now? and many other…
EDITORIAL April 18, 2012 “together we leave behind an enormous, complex web of data that is somehow connected to the places around us” A warm welcome to our latest edition:…
1. Game Analysis: Jakob Lindh - 2009-05-26 - [email protected] 2. Introduction Far Cry 2A short historyThe game experience Singleplayer MultiplayerFar Cry 2 and player…
1. GAMIFICATION How and why it may be useful Alberto Signoretti Nuno Almeida – Diogo Vieira – Ana I. Martins – António Teixeira Seminário Turismo Cultural –…
Jakob Lindh - 2009-05-26 - [email protected] Game Analysis: Introduction Far Cry 2 A short history The game experience Singleplayer Multiplayer Far Cry 2 and player…
Hypothesis or theory Research requirments Research evaluation Prototype or implementation Concept Design goal Design evaluation Background research Research question Iterative…
flâneur, a walkthrough: Locative literature as participation and playProceedings of DiGRA Nordic 2012 Conference: Local and Global – Games in Culture and Society.