DOCUMENT RESOURCES FOR EVERYONE
Documents tagged
Recruiting & HR Talent acquisition games and gamification

1. Games to Gamification Talent Acquisition and Selection Conference Darryn: Visionary MD – Passion4Gamification 2. Onboarding Download “QRCode Reader” and “Onvert…

Technology JTEL2012 emotion and games in technology-enhanced learning

1. Emotion and games intechnology-enhanced learning JTEL 2012 Kostas KarpouzisNational Technical University of Athens [email protected] 2. a bit of theorythe quest for Flow…

Education Use of game environments in a postgraduate blended learning programme

1. Use of Game Environments in a Postgraduate Blended Learning Programme Mari Cruz García, Kuwait Scotland eHealth Innovation Network (KSEHIN), School of Medicine Jim Piggot,…

Data & Analytics What is Gamification

1. 6. radicalrealms - a ready made mobile gamification platform for brands 2. why does it work? “Gamification is the use of game thinking and game mechanics in non-game…

Business Generation z, Digital and What it means to all of us

1. How Generation Z are changing the way we all work!Simon Sear 2. • Born after ~1995• First generation of Digital Natives• 2 Billion Generation Z’ers worldwide•…

Entertainment & Humor Gamification

1. by @MathijsvdHurk 2. @mathijsvdhurkEntrepeneur @itum033 | Online Business Developer @budeco | Social Media | ♥ MoanaAmersfoort | Nijmegen | Apple | Guitar | Business…

Business Game-Based Marketing / Funware at the New York Tech Meetup

1. big ideasabout fun &community gabe zichermann @gzicherm GameBasedMarketing.com 2. funware is the use of game mechanics in non-game contexts 3. fun and theme are not…

Business Game Mechanics & Funware for Non-Profits

1. ( funware for (non)profit using game mechanics to develop, engage & retain community) 2. ( ) author “Game Based Marketing”author “Funware in Action” blogger…

Entertainment & Humor Sandy Chen--Author, Designer

1. What’s in a Name? Serious Games vs. Gamification Serious Play Conference August 20, 2013 Sande Chen [email protected] 2. WHAT’S THE DIFFERENCE? 3. EDGY Gamification…

Technology 2013 Trends - Consumer : Media : Technology

1. Consumer : Media : Technology2013 Trends January 2013 2. 2013 – But first, some PunditryThis will be the year of The Drop. We will drop social from social media as…