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Game Mechanics & Funware for Non-Profits

Jan 15, 2015

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Gabe Zichermann

Based on research from my book "Game-Based Marketing" (Wiley, 2010) - Game Mechanics & Funware for Non-Profits is a presentation I've given to a number of non-profits around the US. It details how to use points, challenges, leaderboards and other social tools to create and engage community.

More on Game-Based Marketing & Funware: http://funwareblog.com
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Page 1: Game Mechanics & Funware for Non-Profits

gamificationfor causes

gabe zichermann@gzicherm

Gamification.Co

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there's something about mary

author “Game Based Marketing”blogger gamification.co

advisor & mentor to startupsspeaker, 25+ events/year

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http://GSummit.com

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gamification is the process of using game thinking & mechanics to

engage audiences & solve problems

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fun and theme are not correlated

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what activities are fun?

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the spoonful of sugar approach

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sugar (loyalty) throughout history

TangibleGoods1800s

CashIncentives

1930s

VirtualRewards

2000s

LoyaltySystems

1980s

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0

40

80

120

160

200

1800 1850 1900 1950 2000 2050loyalty costs status & social power

costs and status value of loyalty

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at what cost, status?

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$1,000,000 $100,000

at what cost, status?

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point system

challenges

win conditions

badges

socialnetworking

leaderboards

gamification loop

status

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meta-games

• gifting

• structured exchanges

• reputation/ranking

• quests/raids

• poking/flirting

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achiever socializer

explorer killer

Bartle's Player Types

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nike+ is a great example

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is broad better?

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It takes all kinds

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MotivationsDo good

Be loved

Express yourself

Gain status

Help others

Succeed

Intrinsic

Extrinsic

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against interest

predictable

unforced

GAMES

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edutainment vs entertainment

geography history

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Premal Shah, Kiva

"I think our biggest competitor is actually

Zynga."

10/13/2010

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there are "issues"

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the game favors its creator

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theme & fun are not correlated

fun & work can merge with games

status, not cash is the best incentive

the gamification loop is your guide

games favor their creators

fun is the future

summary

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gabe zichermann@gzicherm

Gamification.Co