Presentation by Lucas Gillispie - [email protected] NCTIES 2009 In January of 2008, the ESA (Entertainment Software Association) released its annual report. They found…
VIDEO GAMES AND VIRTUAL WORLDS Implications for Education Presentation by Lucas Gillispie - [email protected] Video Games and the Students Who Play Them The Video Game…
1. Video Games and Learning in the Classroom 2. Play 3. Remember thesandbox ? 4. Is helearning ? 5. “ It is paradoxical that many educators andparents still differentiate…
1.Game On! Connecting Video Games and Virtual Worlds to Instruction2. Video Games and Digital Natives 3. 267.8 million units sold in 2007.($9.5 billion in revenue) Nine games…