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Entertainment & Humor Battlefield 4 + Frostbite + Mantle

Technical talk from the AMD GPU14 Tech Day by Johan Andersson in the Frostbite team at DICE/EA about Battlefield 4 on PC which is the first title that will use 'Mantle'…

Entertainment & Humor Rendering Battlefield 4 with Mantle

In this technical presentation Johan Andersson shows how the Frostbite 3 game engine is using the low-level graphics API Mantle to deliver significantly improved performance…

Entertainment & Humor 5 Major Challenges in Real-time Rendering (2012)

Talk by Johan Andersson (DICE/EA) in the Beyond Programmable Shading Course at SIGGRAPH 2012. The other talks in the course can be found here: http://bps12.idav.ucdavis.edu/

Entertainment & Humor A Real-time Radiosity Architecture

Joint talk by DICE and Geomerics in the Advances in Real-time Rendering course at SIGGRAPH 2010

Mobile Learn to accel(erate)

Hardware acceleration is not a tool but an important feature you must be aware of as it can cause a lot of damage if unattended.

Self Improvement Password (in)security

The 7th June 2012 Linkedin was hacked. More than 6 million LinkedIn passwords was compromised. The real shocking news was not the theft but the fact that the attackers were…

Software The Android graphics path, in depth

Slides from Android Builder's Summit 2014 in San Jose, CA In this talk I describe the internal workings of the Android graphics stack from the Application layer down…

Software High-Performance Computing with C++

Languages such as JavaScript may receive a lot of hype nowadays, but for high-performance, close-to-the-metal computing, C++ is still king. This webinar takes you on a tour…