DOCUMENT RESOURCES FOR EVERYONE
Documents tagged
Documents Coordinate System. glOrtho? glOrtho(0.0, 500.0, 0.0, 500.0, -1.0,1.0); –Set the viewing volume...

Slide 1Coordinate System Slide 2 glOrtho? glOrtho(0.0, 500.0, 0.0, 500.0, -1.0,1.0); –Set the viewing volume –Anything outside this volume will be clipped Slide 3 Window…

Documents Introduction to OpenGL Pipeline From Programmer View Tong-Yee Lee.

Slide 1 Introduction to OpenGL Pipeline From Programmer View Tong-Yee Lee Slide 2 vertexvertex Modelview Matrix Projection Matrix Perspective Division Viewport Transform…

Documents GRAFIKA KOMPUTER ~ M. Ali Fauzi. Drawing 2 D Graphics.

Slide 1 GRAFIKA KOMPUTER ~ M. Ali Fauzi Drawing 2D Graphics VIEWPORT TRANSFORMATION Recall :Coordinate System glutReshapeFunc(reshape); void reshape(int w, int h) { glViewport(0,0,(GLsizei)…

Documents Copyright @ 2002 by Jim X. Chen: [email protected] 1 So far, we only concerned with the rendering of....

Copyright @ 2002 by Jim X. Chen: [email protected] So far, we only concerned with the rendering of geometric data. Two other important classes of data: · Bitmaps, typically…

Documents 1 Chapter 6 Blending, Antialiasing, Fog, and Polygon Offset Guihua Yang Jan 14, 2004.

Chapter 6 Blending, Antialiasing, Fog, and Polygon Offset Guihua Yang Jan 14, 2004 Blending: concepts and the example âalpha.câ Antialiasing: concepts and the example âaargb.câ…

Documents Chapter 6 Blending, Antialiasing, Fog, and Polygon Offset

Chapter 6 Blending, Antialiasing, Fog, and Polygon Offset Guihua Yang Jan 14, 2004 Blending: concepts and the example âalpha.câ Antialiasing: concepts and the example âaargb.câ…

Documents Transformation and Viewing in OpenGL

Transformation and Viewing in OpenGL 168 471 Computer Graphics, KKU. Lecture 13 Scenario: We want to make sure that The final image of the scene contains a good view. The…

Documents Chapters 5 2 March 2004. Classical & Computer Viewing Same elements –objects –viewer...

Chapters 5 2 March 2004 Classical & Computer Viewing Same elements objects viewer projectors projection plane Classical and Computer Viewing Perspective views fixed Center…

Documents Introduction to OpenGL Pipeline From Programmer View

Introduction to OpenGL Pipeline From Programmer View Tong-Yee Lee OpenGL Transformation Pipeline v e r t e x Modelview Matrix Projection Matrix Perspective Division Viewport…

Documents Chapters 5

Chapters 5 2 March 2004 Classical & Computer Viewing Same elements objects viewer projectors projection plane Classical and Computer Viewing Perspective views fixed Center…