Slide 1Coordinate System Slide 2 glOrtho? glOrtho(0.0, 500.0, 0.0, 500.0, -1.0,1.0); –Set the viewing volume –Anything outside this volume will be clipped Slide 3 Window…
Slide 1 GRAFIKA KOMPUTER ~ M. Ali Fauzi Drawing 2D Graphics VIEWPORT TRANSFORMATION Recall :Coordinate System glutReshapeFunc(reshape); void reshape(int w, int h) { glViewport(0,0,(GLsizei)…
Copyright @ 2002 by Jim X. Chen: [email protected] So far, we only concerned with the rendering of geometric data. Two other important classes of data: · Bitmaps, typically…
Chapter 6 Blending, Antialiasing, Fog, and Polygon Offset Guihua Yang Jan 14, 2004 Blending: concepts and the example âalpha.câ Antialiasing: concepts and the example âaargb.câ…
Chapter 6 Blending, Antialiasing, Fog, and Polygon Offset Guihua Yang Jan 14, 2004 Blending: concepts and the example âalpha.câ Antialiasing: concepts and the example âaargb.câ…
Transformation and Viewing in OpenGL 168 471 Computer Graphics, KKU. Lecture 13 Scenario: We want to make sure that The final image of the scene contains a good view. The…
Introduction to OpenGL Pipeline From Programmer View Tong-Yee Lee OpenGL Transformation Pipeline v e r t e x Modelview Matrix Projection Matrix Perspective Division Viewport…