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Documents Our Friend the Dot Product Jim Van Verth ([email protected])

Slide 1Our Friend the Dot Product Jim Van Verth ([email protected]) Slide 2 Essential Math for Games So… Why The Dot Product? Probably the single most important vector…

Documents DirectInput® 9.0 C. Shane Evans / Bernard George Program Manager DirectX Microsoft ® Corporation.

Slide 1 Slide 2 DirectInput® 9.0 C. Shane Evans / Bernard George Program Manager DirectX Microsoft ® Corporation Slide 3 Agenda Mission: Usability Mission: Usability New…

Documents Fundamentals of Tabletop Roleplaying

FUNDAMENTALS OF TABLETOP ROLEPLAYING THOSE ARE THE BASICS of a roleplaying game. If you have a published game system, the work of finding clear and consistent ways to create…

Documents CSCE 552 Fall 2012 Language and Programming By Jijun Tang.

Slide 1CSCE 552 Fall 2012 Language and Programming By Jijun Tang Slide 2 Design Procedure Waterfall method  Development methodology  Design and production are broken…

Documents Anti-Cheating Mechanisms for Computer Games Michael Rudolph Jason Cook.

Anti-Cheating Mechanisms for Computer Games Michael Rudolph Jason Cook Brief history of cheating Cheats have been around about as long as video games have, but early on these…