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Technology Final presentation

1. The Educational Application of Video GamesBy: Larry Vogel 2. Two out of three American households contain at least one video game console, or a computer with gaming capabilitiesThe…

Education Annabel Astbury, VATE08 Presentation

1. Beyond Blogs: Exploring Virtual Worlds for use in History and English Education Annabel Astbury | HTAV 2. Who am I? 3. Today’s session is about... Possibilities and…

Education Games & learning

1. Gaming & Learning EDP 632 Jiarui Yang 2. Why Games & Learning? Education in the early part of the twentieth century tended to focus on the acquisition of basic…

Entertainment & Humor Smart Gamification: Social Game Design for a Connected World

1. Amy Jo Kim, Ph.D.© 2010 All Rights Reserved Smart Gamification Social Game Design for a Connected World 2. a brief history of social gaming 3. Social games have long…

Documents Mentor modeling: the internalization of modeled professional thinking in an epistemic game

1. Original article doi: 10.1111/j.1365-2729.2010.00385.xMentor modeling: the internalization of modeled professional thinking in an epistemic game jcal_385173..189Padraig…

Documents Designing Web Applications. client server architectures design patterns model 2 web applications.

Slide 1Designing Web Applications Slide 2 client server architectures design patterns model 2 web applications Slide 3 client-server systems network of machines, each designated…

Documents Udenfor Rigets Grænser PhD, Cand. Psych. Simon Egenfeldt-Nielsen Assistant Professor IT-University....

Slide 1Udenfor Rigets Grænser PhD, Cand. Psych. Simon Egenfeldt-Nielsen Assistant Professor IT-University Copenhagen CEO Serious Games Interactive 2. March 2010 UM – ’Udenfor…

Documents Understanding Online Disinhibition: The Good, the Bad, and the Ugly Kate Levy, MSW University at...

Slide 1Understanding Online Disinhibition: The Good, the Bad, and the Ugly Kate Levy, MSW University at Buffalo School of Social Work Slide 2 Objectives Provide an in-depth…

Documents A brief history of transmedia world building

1.A brief history of transmedia world-buildingJeff Watson // remotedevice.net // USC iMAP2. Transmedia: a graphical definition3. The Traditional Model(approximation; not…

Technology 10 Golden Lessons From Steve Jobs

1.10 Golden Lessons From Steve Jobs 2. “ “ I THINK WE’RE HAVING FUN. I THINK OUR CUSTOMERS REALLY LIKE OUR PRODUCTS. AND WE’RE ALWAYS TRYING TO DO BETTER.” - Steve…