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Education Virtual Goods and Gaming Economies Questline Introduction

1. Ready to Trade? Questline Introduction 2. THE QUESTLINE 3. 11 Quests • Mix of synchronous and asynchronous activities • Collaboratively taught business module that…

Technology Blue print - framework for worlds, levels, missions and records in mobile games

1. TO WORLDS, LEVELS, MISSIONS AND RECORDS THE COMPLETE GUIDE 2. WHY BLUE PRINT • GIVE USERS A SENSE OF PROGRESS• CREATE A NOTION OF SUCCESS• SHORTTERM ENGAGEMENT >…

Education Metagaming - Engage! Digital Law Conference

1. Digital Law Conference: September 24 at 4:00 p.m. to 5:00 p.m. J. Michael Monahan, II, Attorney, Pattishall, McAuliffe, Newbury, Hilliard & Geraldson Michael H. Pinkerton,…

Economy & Finance Greed overview for members

1.1The Greed Manual 2. 2The Greed Manual Title Page 1........................................................................................................... Table of…

Education How Do Researchers Choose Commercial Games for Study?

1. How Do Researchers Choose Commercial Games for Study? Katrin Becker 2. Background How does a commercially and critically successful modern video game support the learning…

Education Educational opportunities offered by social mobile gaming

1. “ONE THING THIS TAUGHT ME IS THAT IF YOU WANT ANYTHINGGOOD IT TAKES TIME AND A LOT OF HARD WORK. I NEVER LEARNTTHAT IN SCHOOL!”The educational possibilities offered…

Technology Graph Adoption at Gamesys - Toby O'Rourke @ GraphConnect SF 2013

1. Neo4j @ Gamesys §Toby O’RourkeMarch 2013 2. Overview •About Gamesys•Our Use Case•Choosing a Store•Building…

Business Video game presentation

1. Video Game Industry GTA 5 (Grand Thief Auto V) MineCraft 2. GTA5/MINCRAFT The genre of GTA5 is a action-adventure game The genre of Minecraft is a Sandbox, survival type…