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“ONE THING THIS TAUGHT ME IS THAT IF YOU WANT ANYTHING GOOD IT TAKES TIME AND A LOT OF HARD WORK. I NEVER LEARNT THAT IN SCHOOL!” The educational possibilities offered by mobile social gaming networks. Nic Crowe – Brunel University
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Educational opportunities offered by social mobile gaming

Jun 02, 2015

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Education

Presentation at the MobileLearn2011 Symposium hosted at the College of North West London
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Page 1: Educational opportunities offered by social mobile gaming

“ONE THING THIS TAUGHT ME IS THAT IF YOU WANT ANYTHING GOOD IT TAKES TIME AND A LOT OF HARD WORK. I NEVER LEARNT THAT IN SCHOOL!”

The educational possibilities offered by mobile social gaming networks.

Nic Crowe – Brunel University

Page 2: Educational opportunities offered by social mobile gaming

Hunting Monsters…

Page 3: Educational opportunities offered by social mobile gaming

Starting Position:

Youth Practitioners and ‘Alternative’ provisions have long recognised that interventions are more effective when they start from the ‘every day’ experiences of Young People rather than attempting to ‘impose’ from outside

(Alanen 1988, Davies 2010, Whelan 2010)

Page 4: Educational opportunities offered by social mobile gaming

Some assumptions:

Contrary to contemporary anxieties:

• Virtual and Material spaces are not distinct – rather they are porous and young people make and re-make the material through the virtual, and vice versa.

• For most young people Digital Game Spaces are ‘ordinary’ spaces (Digital Natives as opposed to Digital Immigrants – Prensky: 2001)

• Digital spaces must be understood as social contexts (in principle, like any other) where young people spend parts of their leisure lives.

Page 5: Educational opportunities offered by social mobile gaming

• The ‘realism’ of computer games lies not in the accurate re-creation of the material world as an aesthetic but in it’s re-working of material and social processes – Parker 2004

• As material space is increasingly denied to them, Digital Games offer young people a new arena in which to hang out – to do many of the things that were once done in material public spaces

• Compared with many aspects of the School environment, Games represent a ‘safe’ arena that contrasts with the ‘dangers’ of the material in terms of an arena in which to engage in or ‘test out’ certain practices and behaviours.

Page 6: Educational opportunities offered by social mobile gaming

Why Games?

Whilst many forms of E-learning have a reputation for being dull and ineffective, games have developed a reputation for being fun, engaging, and immersive, requiring deep thinking and complex problem solving. (Gee 2003)

Page 7: Educational opportunities offered by social mobile gaming

Mobile Games…• Most young people (9-19) spend as much time playing digital

games as they do doing their homework. (Livingston and Bober 2005)

• 75% 9-19 regularly engage in social and/or online play

(ChildWise 2009)

• Games industry estimated to be worth $49 billion by end of 2011 – 9.1% annual growth.

(Pricewaterhouse)

• Mobile market predicted to be worth $10 billion (FutureSource)

Page 8: Educational opportunities offered by social mobile gaming

Monster Hunter Freedom

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• Role-Playing Game• Multi-player’ 400

missions,1500 weapons, 2000 armour sets

• Trade and commerce options

• Complex and immersive narrative which requires engagement with the diagesis and encourages the development of in-game characters.

• Players rewarded for complex expressions of ‘social’ and ‘co-operative’ modes of play

Page 9: Educational opportunities offered by social mobile gaming

Participants..

• 12 x Year 10 boys who had been identified as disenfranchised/not attending/excluded.

• Group identified by YOT as ‘likely to offend’ on account of non-attendance

• ‘Qualitative study – considered the educational opportunities offered by the group’s ‘in-game’ and ‘out-game’ interactions.

• Considered ‘hard’ and ‘soft’ skills

Page 10: Educational opportunities offered by social mobile gaming

Focus:• Zhang, Perris and Yeung (2005): it is how students feel

about their learning experience that effects their engagement with their studies, and that this need not be based on how they are actually performing.

• Attitudes and Experience

• Literacy • Self-Esteem• Confidence

Page 11: Educational opportunities offered by social mobile gaming

Sophisticated Social Arenas

"It's what I try to tell everyone! These games give not only a good social education, but encourage teamwork, team building (to form a successful party you will not only need nice people, but people of different classes, such as healers and damage dealers), time management skills (within the game of course), map reading skills, financial planning (Will I be able afford that spell at lv 20 if I buy this shiny new sword now), as well as giving a completely fascinating look at how economies develop. Each title has it's own in game economy. These are affected by inflation and demand just as much as any other, so if, say, there is a high demand for copper bars, and yet they are not in very good supply, the price, will shoot up.…

Page 12: Educational opportunities offered by social mobile gaming

…clever people can achieve the same effect by artificially creating demand- buying up all the copper bars in the Auction house and then selling them for higher. This is on top of the fact that faction games teach you to deal with people who are out to get you. Look at ‘WOW’. If you are an Alliance player and you meet a higher level Horde player (Who would normally shoot on sight, and can't understand your language), you can use emotes/gestures (such as dance/smile/plead) in order to convince them to stop. (This doesn't always work of course).

- Tom (15)

Page 13: Educational opportunities offered by social mobile gaming

PSP – means play almost anywhere

“Yeah the PSP was boss! No kid can afford a Smartphone cus they don’t do them on pay-as-you-go so usually we have to wait until we have a computer or something but this way we could meet whenever we wanted to. I could play anywhere. School, bedroom – I even played in Starbucks once (laughs). But its important Nic. If you have arranged a hunt the others in your party are relying on you to be there, and you lose kudos if you let them down.”

- Lance (14)

Page 14: Educational opportunities offered by social mobile gaming

Dealing with the isolation of non-attending

A new space to hang out?

“Its funny, if you don’t go school you don’t see no-one – this made me feel like I still belonged to something. Stopped me hanging about” Sam (13)

“It gave me something to do in the day – something to focus on. As I got better I felt better” - Marc (14)

Page 15: Educational opportunities offered by social mobile gaming

New (adult) skills:

“I am like the trader on here. I get the stuff and then sell it to the others (Laughs) its like a business. But it taught me to know the value of things. So like, if you price something too high then no one buys it and you are left with loads of shit that no one wants. But if you let it go too low, like it is a rare item or something and you sell it for a few coins, then you is a mug ‘aint you. I know it don’t seem much, but us kids don’t get the chance to do this sorta thing… made me feel grown or something”

– Jordan (14)

Page 16: Educational opportunities offered by social mobile gaming

New literacy?

“As you get further on it gets harder. More and bigger monsters you know. Then you need the best equipped hunters and the most experienced ones. We designed some recruitment posters and leaflets to put online to get people to join our clan. I used some of them for my English coursework. My teacher was well surprised” - Lance (14)

“I kept a diary of all my adventures. I used to do it every night. Only time I ever did that, could never do my homework, but this was different cos I was interested”

- Si (14)

Page 17: Educational opportunities offered by social mobile gaming

Re-focus• “One thing this taught me is that if you want anything

good it takes time and a lot of hard work. I never learnt that in school!” – MikeB (13)

• “Mandy, my worker, helped me see how some of the stuff I did on here could help me in school. It seems obvious now, but no one gave us the chance before” - Jon (13)

“All kids want is to be interested. Once I got interested, and my teachers were interested in me, and in what I was good at, I didn’t see no point in messing around” - Manni (13)