1. Published on-line at developer.nvidia.comPractical and Robust Stenciled Shadow Volumes forHardware-Accelerated Rendering Cass Everitt and Mark J. Kilgard March 12, 2002NVIDIA…
1. Computer Graphics Hardware 2. The 3D graphics rendering pipeline consistsof the following main stages 3. 1. Arrange the objects (or models, or avatar) in…
DAY 2 Cameras In Unity, Cameras are used to display the game world to the player. You will always have one camera in the scene. It is, however, possible to have more than…
Slide 1 Drawing 3D Scenes in OpenGL We want to transform objects in order to orient and position them as desired in a 3D scene. OpenGL provides the necessary functions to…
Computer Graphics Viewing Process: Initial Overview Drawing 3D Scenes in OpenGL We want to transform objects in order to orient and position them as desired in a 3D scene.…
Dynamic Adjustment of Stereo Parameters for Virtual Reality Tools Felipe Carvalho, Daniel R. Trindade, Peter F. Dam, Alberto Raposo, Ismael H. F. dos Santos Introduction…
Computer Graphics Viewing Process: Initial Overview Drawing 3D Scenes in OpenGL We want to transform objects in order to orient and position them as desired in a 3D scene.…
presenters: John Koutsoumpas Nick Linakis Adaptive Volumetric Shadow Maps Marco Salviy, Kiril Vidimce, Andrew Lauritzen and Aaron Lefohn 1 Overview Adaptive Volumetric Shadow…