It is reasonable to assume that the computational resources available to the crash analysis community will increase by a factor of 20 in the next 10 years. As crash analysis…
In this technical presentation Johan Andersson shows how the Frostbite 3 game engine is using the low-level graphics API Mantle to deliver significantly improved performance…
Talk by Johan Andersson (DICE/EA) in the Beyond Programmable Shading Course at SIGGRAPH 2012. The other talks in the course can be found here: http://bps12.idav.ucdavis.edu/