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1. The e-Book Age Arrives- VIABLE E-BOOKS ARE EVERYWHERE -SO WHAT?KENT R. ANDERSONEXECUTIVE DIRECTOR INTERNATIONAL BUSINESS & PRODUCT DEVELOPMENT THE NEW ENGLAND JOURNAL…

Technology The Future of Media in a Networked World

1. The Future of Media in an Open, Networked and Always-on World Gerd Leonhard, Media Futurist Presentation at the 2009 Siemens Media Industry SummIT in Rome 2. Leadership…

Documents Клеменс Швайгер, Arthur D. Little

1. Connected TV 2014 Combining the incompatible? Contact: Clemens Schwaiger, Principal Global Lead Digital Media [email protected] 2. 2 Globally, the digital…

Entertainment & Humor Smart Gamification: Social Game Design for a Connected World

1. Amy Jo Kim, Ph.D.© 2010 All Rights Reserved Smart Gamification Social Game Design for a Connected World 2. a brief history of social gaming 3. Social games have long…

Education Organizing the World One Word at a Time

1. Organizing the World One Word at a TimeChris Kiess, MLS, MS 2. You AreHere 3. AndHere 4. AndHere 5. Our Identity Is Defined ThroughOrganization 6. 1.Organization permeates…

Entertainment & Humor The Player's Journey: drive sustained engagement with Onboarding, Habit-Building and Mastery

1. Amy Jo Kim, Ph.D. - Co-founder, Shufflebrain Private & Confidential – Do Not Distribute The Player’s Journey build sustained engagement with Onboarding, Habit-Building…

Business DESIGN BRIEF: What's Your Engagement Style?

1. Amy Jo Kim Ph.D.© 2010 All Rights Reserved Engagement Style in Social Games 2. Content Players Interacting Acting Social Gaming: 4 Key Engagement Styles 3. Content Players…

Technology PROVIDING CONTENT FOR MOBILE OPERATORS: PRSP/SMS/WAP

1.PROVIDING CONTENT FOR MOBILE OPERATORS: PRSP/SMS/WAP2. SO….WHY ARE WE HERE AGAIN? I plan to talk about - What is content? A (very) brief overview. -”The ping Factor”…

Technology TIME 2012 ADL Report OTT Video

1.Telecommunication, Information,Media & Electronics Over-the-Top Video –“First to Scale Wins“Does this Mean the Return of National Heroes?2. ContentIntroduction…

Technology Gesture recognition for computers

1. RAVAL JAIMIN M (Wireless Mobile Computing) 2. Interface with computers using gestures of the human body, typically hand movements. In gesture recognition technology,…