Gesture InteractionFactors for AdoptionGetting through the Hype Curve
TGM EMEA 2012
Doron HouminerVP ProductsOmek Interactive
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Omek: Leader in Gesture Recognition
• Working on 3D gesture recognition algorithms since 2006
• Computer vision, machine learning, middleware and embedded system experts
• In-house studio to help hone tools, and create demos and applications
• An Intel Capital portfolio company
• R&D center in Israel, Offices in San Francisco and Taipei
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Omek’s Main Offering
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The Xbox Kinect Primed the Pump
• Like most new technologies, gesture recognition was first adopted by the gamer community, in the most successful consumer launch ever
• The power of 3D cameras and gesture control (and body tracking) has spawned hundreds of new types of applications
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The Hype Curve
Source: Wikipedia
Why aren’t we at the“Plateau of Productivity”?(and what will take to get there?)
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Form Factor
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BOM
$150
$1
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Resolution
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Power Consumption
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Content
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The Hype Curve
Source: Wikipedia