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Gesture Interaction Factors for Adoption Getting through the Hype Curve TGM EMEA 2012 Doron Houminer VP Products Omek Interactive
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Touch Gesture Motion EMEA 2012

Apr 30, 2015

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Presented at the Touch Gesture Motion EMEA 2012 conference in London. Additional details on the presentation can be read on Omek Interactive's blog:
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Page 1: Touch Gesture Motion EMEA 2012

Gesture InteractionFactors for AdoptionGetting through the Hype Curve

TGM EMEA 2012

Doron HouminerVP ProductsOmek Interactive

Page 2: Touch Gesture Motion EMEA 2012

© All rights reserved.

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Omek: Leader in Gesture Recognition

• Working on 3D gesture recognition algorithms since 2006

• Computer vision, machine learning, middleware and embedded system experts

• In-house studio to help hone tools, and create demos and applications

• An Intel Capital portfolio company

• R&D center in Israel, Offices in San Francisco and Taipei

Page 3: Touch Gesture Motion EMEA 2012

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Omek’s Main Offering

Page 4: Touch Gesture Motion EMEA 2012

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The Xbox Kinect Primed the Pump

• Like most new technologies, gesture recognition was first adopted by the gamer community, in the most successful consumer launch ever

• The power of 3D cameras and gesture control (and body tracking) has spawned hundreds of new types of applications

Page 5: Touch Gesture Motion EMEA 2012

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The Hype Curve

Source: Wikipedia

Page 6: Touch Gesture Motion EMEA 2012

Why aren’t we at the“Plateau of Productivity”?(and what will take to get there?)

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Form Factor

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BOM

$150

$1

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Page 10: Touch Gesture Motion EMEA 2012

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Resolution

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Power Consumption

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Content

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The Hype Curve

Source: Wikipedia

Page 14: Touch Gesture Motion EMEA 2012

I Stand By My Predictions!And… I’ll see you in a year…

Thank You

Doron [email protected]

@doronh