Gesture Interaction Factors for Adoption Getting through the Hype Curve TGM EMEA 2012 Doron Houminer VP Products Omek Interactive
Gesture InteractionFactors for AdoptionGetting through the Hype Curve
TGM EMEA 2012
Doron HouminerVP ProductsOmek Interactive
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Omek: Leader in Gesture Recognition
• Working on 3D gesture recognition algorithms since 2006
• Computer vision, machine learning, middleware and embedded system experts
• In-house studio to help hone tools, and create demos and applications
• An Intel Capital portfolio company
• R&D center in Israel, Offices in San Francisco and Taipei
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Omek’s Main Offering
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The Xbox Kinect Primed the Pump
• Like most new technologies, gesture recognition was first adopted by the gamer community, in the most successful consumer launch ever
• The power of 3D cameras and gesture control (and body tracking) has spawned hundreds of new types of applications
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The Hype Curve
Source: Wikipedia
Why aren’t we at the“Plateau of Productivity”?(and what will take to get there?)
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Form Factor
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BOM
$150
$1
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Resolution
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Power Consumption
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Content
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The Hype Curve
Source: Wikipedia