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Page 1: Quick introduction to gamification for health

Sylvester Arnab, PhD

Reader in Game Science

Disruptive Media Learning Lab,Coventry [email protected]

dmll.org.uk

@sarnab75 @disrupt_learn #gamification

Gamification

in Health

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http://dmll.org.uk/projects/

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“Gamification market to grow

at 48% by 2019 worldwide” RnR Market Research 2015

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Understanding motivation

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Sustaining engagement and

encouraging repeat behaviour?

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Positive habits and Mastery?

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https://www.youtube.com/watch?v=2lXh2n0aPyw

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Studies on behavioural change is

Longitudinal...

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Potential for a

wealth of data

to be measured

and analysed to

provide

personalised

feedback and

actionable

steps!

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©

TRANSFORMATIONAL

BRAND ENGAGEMENT Forges daily,

personalized and

positively reinforcing

relationships

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http://chronicle.com/article/The-Looming-Gamification-of/233992

‘Life’ as an adventure “game”?

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Jean Marc Cote (if 1901) or Villemard (if 1910)

http://publicdomainreview.org/2012/06/30/france-in-the-year-2000-1899-1910/

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Aaron Pereki

Designer of our gamified experience?

Gaming literacy?

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• Game science to motivate and sustain engagement

• Self-regulation, mastery, habits- using game techniques to foster positive attitude and habits

• Ethical considerations – design through to evaluation and deployment

• Real time DATA? Personalised support!

• Interdisciplinary

Conclusions

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dmll.org.uk

Thank You!

@disrupt_learn @sarnab75

Sylvester Arnab, [email protected]

Blog: https://sylvesterarnab.wordpress.com/


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