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Page 1: Mum2012 tchang

110/04/2023

What Influence Users’ Decisions to Take Apps into Use?

A Framework for Evaluating Persuasive and Engaging Design

in Mobile Apps for Well-Being

Ting-Ray Chang1,2, Eija Kaasinen1, & Kirsikka Kaipainen1

1 VTT, Technical Research Centre of Finland 2 University of Cambridge

MUM 2012, Ulm

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Introduction

”Design a ’dream app’ for well-being”

”Works like a drug, spreads like a virus”

What’s out there?

What can we learn from

them?

User-Centric-Design Process / Iterations

Experts

Users

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Summer 2011, from App markets of Android and iOS

Browsing top 300 free and top 150 paid in health & fitness,Browsing top 50 of all categories

Keyword search – mood, social, mental, behavio(u)r, happiness, training, monitor(ing), smoke, awareness, well(-)being

A pool of 85 i-apps and 26 android-apps from 5k+ Apps

App markets

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Mapping apps by social-individual use, mental-physical focus12 selected Apps.

App selection

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What makes an a dream App? Experts & literature says…

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I would download this App and use it. This App seems easy to use. I find this App attractive. This App suits my needs. I find this App exciting. This App seems useful. This App seems fun. This App seems safe and trustworthy. I would consider mentioning this App to my

friends or family. I would like to connect my Facebook profile

with this App.

I would like to use this App because: I don't want to use this App because:

totally agree

somewhat agree

somewhat disagree

totally disagree

I don’t know

User Survey

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Healthy Habits

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My Calm Beat

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Mood Meter

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Single Focus or Overall Well-being

http://itunes.apple.com/ug/app/mybalance/id369094340?mt=8

Users appreciate both!

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Social Support Mechanism

Instead of one-way sharing/synching on social media, provide social support mechanisms that allow users connect and share with a selected group of friends or peers with similar goals. For gaining feedback and feeling belong.

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Interactivity

Multimodal interactions instead of textual input and passive reading

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Automatic data collectionUtilising mobile technology for sensor measurements and interactivity

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Naming and UI – What users LOVE/HATE/ or even NEVER want to associate themselves with…

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Games, rewards, challenges, storyline, practical usages

https://challenge.meyouhealth.com/

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Thank you! Questions?

A copy of this presentation can be found on SlideShare shortly, or on linkedIn: http://www.linkedin.com/in/designresearcher

Catch-up with this study – MobiHealth 2012 , ”Persuasive Design in Mobile Applications for Mental Well-being: Multidisciplinary Expert Review”.

It is our hope that you may find this framework useful to evalute your App, feel free to request for more details.

Contact the authors: Ting-Ray Chang [email protected]


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