1 18/05/2022 What Influence Users’ Decisions to Take Apps into Use? A Framework for Evaluating Persuasive and Engaging Design in Mobile Apps for Well- Being Ting-Ray Chang 1,2 , Eija Kaasinen 1 , & Kirsikka Kaipainen 1 1 VTT, Technical Research Centre of Finland 2 University of Cambridge MUM 2012, Ulm
Personal well-being is influenced by small daily decisions such as what or when to eat or whether to go jogging. The health consequences of these decisions accumulate over time. Mobile applications can be designed to support people in everyday decisions and thus help to improve well-being real-time. In this paper we propose a framework to study the influential factors for users to download and use applications from the wide selection currently available in App stores. The framework includes attractiveness, value, ease-of-use, trust, social support, diffusiveness, as well as fun and excitement. We illustrated how the framework works in practise by applying it to an online survey to assess 12 mobile Apps for well-being. The results showed that these influential factors did match the decisions on users’ attitudes toward taking Apps into use. User feedback explained how people assessed the influential factors before actually using the applications.
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110/04/2023
What Influence Users’ Decisions to Take Apps into Use?
A Framework for Evaluating Persuasive and Engaging Design
A pool of 85 i-apps and 26 android-apps from 5k+ Apps
App markets
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Mapping apps by social-individual use, mental-physical focus12 selected Apps.
App selection
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What makes an a dream App? Experts & literature says…
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I would download this App and use it. This App seems easy to use. I find this App attractive. This App suits my needs. I find this App exciting. This App seems useful. This App seems fun. This App seems safe and trustworthy. I would consider mentioning this App to my
friends or family. I would like to connect my Facebook profile
with this App.
I would like to use this App because: I don't want to use this App because:
Instead of one-way sharing/synching on social media, provide social support mechanisms that allow users connect and share with a selected group of friends or peers with similar goals. For gaining feedback and feeling belong.
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Interactivity
Multimodal interactions instead of textual input and passive reading
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Automatic data collectionUtilising mobile technology for sensor measurements and interactivity
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Naming and UI – What users LOVE/HATE/ or even NEVER want to associate themselves with…