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1 18/05/2022 What Influence Users’ Decisions to Take Apps into Use? A Framework for Evaluating Persuasive and Engaging Design in Mobile Apps for Well- Being Ting-Ray Chang 1,2 , Eija Kaasinen 1 , & Kirsikka Kaipainen 1 1 VTT, Technical Research Centre of Finland 2 University of Cambridge MUM 2012, Ulm
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Mum2012 tchang

Jan 13, 2015

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TingRay Chang

Personal well-being is influenced by small daily decisions such as what or when to eat or whether to go jogging. The health consequences of these decisions accumulate over time. Mobile applications can be designed to support people in everyday decisions and thus help to improve well-being real-time. In this paper we propose a framework to study the influential factors for users to download and use applications from the wide selection currently available in App stores. The framework includes attractiveness, value, ease-of-use, trust, social support, diffusiveness, as well as fun and excitement. We illustrated how the framework works in practise by applying it to an online survey to assess 12 mobile Apps for well-being. The results showed that these influential factors did match the decisions on users’ attitudes toward taking Apps into use. User feedback explained how people assessed the influential factors before actually using the applications.
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Page 1: Mum2012 tchang

110/04/2023

What Influence Users’ Decisions to Take Apps into Use?

A Framework for Evaluating Persuasive and Engaging Design

in Mobile Apps for Well-Being

Ting-Ray Chang1,2, Eija Kaasinen1, & Kirsikka Kaipainen1

1 VTT, Technical Research Centre of Finland 2 University of Cambridge

MUM 2012, Ulm

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Introduction

”Design a ’dream app’ for well-being”

”Works like a drug, spreads like a virus”

What’s out there?

What can we learn from

them?

User-Centric-Design Process / Iterations

Experts

Users

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Summer 2011, from App markets of Android and iOS

Browsing top 300 free and top 150 paid in health & fitness,Browsing top 50 of all categories

Keyword search – mood, social, mental, behavio(u)r, happiness, training, monitor(ing), smoke, awareness, well(-)being

A pool of 85 i-apps and 26 android-apps from 5k+ Apps

App markets

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Mapping apps by social-individual use, mental-physical focus12 selected Apps.

App selection

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What makes an a dream App? Experts & literature says…

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I would download this App and use it. This App seems easy to use. I find this App attractive. This App suits my needs. I find this App exciting. This App seems useful. This App seems fun. This App seems safe and trustworthy. I would consider mentioning this App to my

friends or family. I would like to connect my Facebook profile

with this App.

I would like to use this App because: I don't want to use this App because:

totally agree

somewhat agree

somewhat disagree

totally disagree

I don’t know

User Survey

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Healthy Habits

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My Calm Beat

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Mood Meter

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Single Focus or Overall Well-being

http://itunes.apple.com/ug/app/mybalance/id369094340?mt=8

Users appreciate both!

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Social Support Mechanism

Instead of one-way sharing/synching on social media, provide social support mechanisms that allow users connect and share with a selected group of friends or peers with similar goals. For gaining feedback and feeling belong.

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Interactivity

Multimodal interactions instead of textual input and passive reading

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Automatic data collectionUtilising mobile technology for sensor measurements and interactivity

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Naming and UI – What users LOVE/HATE/ or even NEVER want to associate themselves with…

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Games, rewards, challenges, storyline, practical usages

https://challenge.meyouhealth.com/

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Thank you! Questions?

A copy of this presentation can be found on SlideShare shortly, or on linkedIn: http://www.linkedin.com/in/designresearcher

Catch-up with this study – MobiHealth 2012 , ”Persuasive Design in Mobile Applications for Mental Well-being: Multidisciplinary Expert Review”.

It is our hope that you may find this framework useful to evalute your App, feel free to request for more details.

Contact the authors: Ting-Ray Chang [email protected]