Serious Games for Dynamic Content and Advanced Entertainment Services
María Amparo Navarro Salvador
1st December 2011
Summary
Introduction
Motivation
Objectives
Materials and methods
Results
Conclusions
2
INTRODUCTION 3
Motivation 4
Information and Communications Technologies (ICT) have been keeping a constant evolution for the last years
ICT are increasing their presence in all human activities (working and private life)
The Internet is part of many people in many places of the world: The Internet is a macro showcase for the knowledge of the
world The Internet is everywhere The Internet is driven by Social Networks and new ways of
uploading content
The Internet is still a linear scenario focused on showing contents and dissociated from the physical world
Motivation 5
For children today ICT are part of their daily lives ICT are a privileged way to transmit messages to
children ICT can be used to teach and entertain at the same
time Videogames can play a positive and important role
if they are used properly Interconnection of games can improve social contact
and participation in common activities
Objectives
Design, development and validation of an entertainment platform and advanced contents practical realization of new products and services of the Future Internet
Development of innovative research lines such as the integration of the user in the chain of provision of services
Contribution to the research and development of innovative technology based on the Future Internet
6
Objectives
The Future Internet: The Internet of Things: Physical world as an
extension of virtual world
Ambient Intelligence (AmI) system that acts depending on the user’s necessities, identity and context
7
Objectives
The Future Internet: The Internet of Knowledge: Automatically associate
content Tools for generating and
using content
8
Objectives
The Future Internet: The Internet of People: Entertainment and
education at the same time Promotion of the
integration of everybody in the use and enjoyment of applications
Customization of roles respecting users’ privacy
9
MATERIALS AND METHODS 10
Materials and Methods
Serious games: learning while playing Cooperative games among 20-25 players
Interaction form of the games using new technologies: New game controllers Environmental sensors Social Network
Socio-cultural animation combined experience Unified Modelling Language (UML) for the designing of
the games XNA Framework 4 has been used for the games
programming
11
RESULTS 12
Results
Digital interactive entertainment platform for children
Complete role-playing adventure of interconnected games
10 groups of 25 children (9-10 years old) from the Polytechnic University of Valencia’s Summer School will participate
13
Results: Adventure
Adventure summary: Region with several villages (groups) Irresponsible use of resources endangered habitat Oracle solution different journey undertaken by
each group to recover the pieces of a magical object Group consisting of approx. 25 children with different
professions and skills (roles) The journey consists of several stages where children
must pass several tests
14
Results: Architecture 15
Modular and scalable platform Architecture based on Process Choreography:
Services and devices are able to exchange information in a distributed way
Choreographed processes are independent and can communicate with each other
It’s easier to connect and disconnect services in a dynamic way
It’s capable of using different types of sensors and configurations
Results: Architecture 16
Results: Architecture 17
This model requires: Common exchange language that allows services to be
understood Semantic layer in the choreographer to improve
communication among sensors, actuators and services
Ontology Services and Machine Reasoning: Description of data from sensors Make a more accurate obtained interpretation Allow the system to automatically detect available
sensors and services in every moment
Results: Architecture 18
Results: Architecture 19
Orchestrator service Supports the use of Workflows to describe processes
graphically Workflows are a formal specification of the automation
of processes
Results: Architecture 20
Results: Architecture 21
Private Social Network: To view and modify their profile of characters, groups
and other groups (forward, milestones achieved...) To see the groups’ position on the map To contribute to various forums related to each site To upload and view photos of all groups at all stages
Results: Games 22
Each stage of the adventure is a different game Games are multiplayer, collaborative and
interconnected to the whole adventure Games are reusable use them for several years
by modifying the environment, activities, questions… Four games have been developed and tested by
UPV Summer School children
Results: Games 23
‘Finding the golden idol’ Objectives: To roam the map looking
for the stones that unlock a chest
Kids get the stones passing tests and answering questions
Children are the counters using an overhead camera
Results: Games 24
Evaluation: Good response from dice and overhead camera
Children are fully integrated in the technology
It stimulates the cognition through the challenge of answering the questions
It encourages both memory and attention
Promotes motor and eye-hand-foot coordination, laterality and spatial knowledge
Team working: collaboration among members and desire for improvement
‘Finding the golden idol’
Results: Games 25
“The crazy boat race” Objectives: To row as a team through
a river overcoming obstacles
To get bonus coins To promote teamwork
and cooperation A rowboat with 6 oars 1 Wiimote/oar 3 children/oar 1 captain
Results: Games 26
Evaluation: Good response from oars Collaboration and
cooperation among kids Coordination and balance It is essential that children
are guided Physical activity Kids are immersed on the
game
“The crazy boat race”
Results: Games 27
“The endless forest” Objectives: To successfully solve 7
labyrinths in a touch screen
To press the avatar with the finger to move it around the screen
To avoid the collision against a wall
Results: Games 28
“The endless forest”
Evaluation: Good response from
touchscreen Interaction and coordination
of mutual interests Children guide their mates Respect for the rules, awaiting
their turn The game helps:
Attention process Eye-hand coordination Capacity of concentration Development of the fine
motor skills
Results: Games 29
“Paint and colour” Description: Whiteboard where kids can
select a range of colours and draw
Use of infrared pencils Spontaneous drawing, or
guided by monitors Two children can draw up
at the same time
Results: Games 30
“Paint and colour”
Evaluation: IR pencils draw within a
range of 10 cm from the whiteboard surface
The game promotes creativity
It encourages the development of the imagination
An incentive must be proposed
CONCLUSIONS 31
Conclusions 32
The project aims to: Make new technology accessible to children Provide personal and social benefits arising from the use of
ICT Contribute to the development of physical and cognitive
skills Promote social relationships, cooperative learning, creativity,
communication, reasoning... Integrate ICT in the individual’s environment Immerse the users in a world where they will interact in a
natural way
Thanks for your attention
Serious Games for Dynamic Content and Advanced Entertainment Services
María Amparo Navarro Salvador [email protected]
http://www.proyectoenjoyit.es/