1. Using Mobile Games to Investigate Consumer Perceptions Joe
Marks
2. MARKET RESEARCH IN A MOBILE WORLD Land-line and on-line
surveys are in trouble
3. MARKET RESEARCH IN A MOBILE WORLD Land-line and on-line
surveys are in trouble Mobile is perceived as the likely savior:
>50% of all digital media time spent in mobile apps
4. MARKET RESEARCH IN A MOBILE WORLD Land-line and on-line
surveys are in trouble Mobile is perceived as the likely savior:
>50% of all digital media time spent in mobile apps But
competition for mobile eyeballs is fierce: >1,000,000 apps
available