Immersive Technology Strategieswww.davidwortley.com
Games for Empowerment and InclusionThree Examples
Seville January 2012David Wortley FRSA
Immersive Technology Strategieswww.davidwortley.com
Immersive Technologies which include video games, virtual worlds and social networks offer largely untapped potential to engage,
empower and include disadvantaged and/or the under-represented in our communities
Immersive Technology Strategieswww.davidwortley.com
Examples
Skinningrove – virtual worlds and social networks for community development
ASPIS – serious game supporting social issues
Soul Control – young people fighting knife crime through games
Immersive Technology Strategieswww.davidwortley.com
Skinningrove Jetty
Immersive Technology Strategieswww.davidwortley.com
Skinningrove Jetty
It starts with a dream
Immersive Technology Strategieswww.davidwortley.com
Skinningrove Jetty
It engages local people
Immersive Technology Strategieswww.davidwortley.com
It engages local people
Immersive Technology Strategieswww.davidwortley.com
ASPIS
Tackling social issues
Immersive Technology Strategieswww.davidwortley.com
ASPIS
Supporting Disadvantaged Groups
Immersive Technology Strategieswww.davidwortley.com
Soul Control
Engaging NEETS in the development
Immersive Technology Strategieswww.davidwortley.com
Questions