Feedback last week:
• Game?• Less branding• Data-inspired• What makes people want to move in the 1st place?
Data Analysis
How to make people move?
• Provoke curiosity• Reward system• Competition with friends• Community building• Educational
Concept: TU/hunt
• Scavenger hunt for TU/e students & staff• Find tokens, hidden on campus through riddles• Learn about the TU/e, campus and it’s history• Community-building• Compete & work together • Break? Get moving!
Concept: TU/hunt
• Tokens notify you when you are near.• Based on S number• Point system: • Value of token depends on people finding it• “ ” location of your faculty.• Tokens that are hard to find for you are worth more.• Tokens at SSCE even more ;)• Competition between faculties
Object:
• Data collected:• S number• Points collected• Places students have been
• Feedback:• Proximity sensor: notifies students via phone• light/glow
Design Process•Data gathering•Dead end because:•Data too random:•No patterns•No odd data
Healthkit (students)
•Trouble finding test persons
Moves app (dog owners)
•Zombies. Run! Inspired•Not motivating enough•Not data-driven
Dog Walk: gamification
•Students•Walk: university, but only from meeting to meeting.
Data gathering and visualization
Get students moving around the University