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Dear EYP Armenia Alumni and Members,
It is our pleasure to let you know that we are organizing one of the biggest EYP Gatherings of
this year in cooperation with our partner Aeon Anti Café. This is a closed event only for EYP
Armenia members and Alumni which intends to gather around 75 people, so the places are very
much limited.
The Gathering will comprise movie screening and playing various board games (can be found
below) in the 9 pre-selected group. The Board games available are the following:
Carcassonne (strategy, 5 people)
Dixit (strategy/story telling, 12 people)
Ticket to ride (strategy, 5 people)
Alias (guessing words, 14 people)
Cluedo (detective investigation/murder mystery, 6 people)
Catan (strategy, 8 people)
Jungle Speed (cards/speed, 10 people)
Monopoly (strategy/business development, 8 people)
Mafia (cards/strategy, 12 people)
More details on the Board games can be found throughout the pages 2-9. Go through the games
and make your choice on the groups.
The Gathering will take place Aeon Anti Café ( 3A Teryan Street, http://on.fb.me/1vJi8Qj) on
October 25th (Saturday) and start at 20:00. The unlimited amount of coffee, tea, cappuccino,
snacks, cookies, biscuits will be provided throughout the gathering. We know that some of you
play guitar, saxophone, violin and other musical instruments, so we would be glad if you are able
to bring those and make the evening even more unforgettable. There is also piano available at
Aeon.
REGISTER NOW BY OCTOBER 23, 12:00 here: http://bit.ly/1rN609i
Participation Fee for the event is 1500 AMD.
Sincerely, Hovsep and Tatev.
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1. CARCASSONE Type: Strategy
Number of players: max. 5
Short Description: The game board is a medieval
landscape built by the players as the game progresses. The
game starts with a single terrain tile face up and 71 others
shuffled face down for the players to draw from. On each
turn a player draws a new terrain tile and places it adjacent
to tiles that are already face up. The new tile must be placed
in a way that extends features on the tiles it abuts: roads
must connect to roads, fields to fields, and cities to cities.
After placing each new tile, the placing player may opt to
station a piece (called a "follower") on a feature of that newly
placed tile. The placing player may not use a follower to
claim any features of the tile that extend or connect features
already claimed by another player. However, it is possible
for terrain features claimed by opposing players to become
"shared" by the subsequent placement of tiles connecting
them. For example, two field tiles which each have a follower
can become connected into a single field by another terrain
tile.
The game ends when the last tile has been placed. At that
time, all features (including fields) score points for the
players with the most followers on them. The player with the
most points wins the game.
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2. DIXIT Type: Strategy/Story Telling
Number of players: max. 12
Short Description: Each player starts the game with six
random cards. Players then take turns being the storyteller.
The player whose turn it is to be storyteller looks at the six
images in his or her hand. From one of these, he or she
makes up a sentence or phrase that might describe it and
says it out loud.
Each other player then selects from among their own six
cards the one that best matches the sentence given by the
storyteller. Then, each player gives their selected card to the
storyteller, without showing it to the others. The storyteller
shuffles his or her chosen card with the cards received from
the other players, and all cards are then dealt face up. The
player then secretly guess which picture was the storyteller's,
using numbered voting chips.
If nobody or everybody finds the correct picture, the
storyteller scores 0, and each of the other players scores 2.
Otherwise the storyteller and all players who found the
correct answer score 3. Players other than the storyteller
score 1 point for each vote their own pictures receive.
A large part of the skill of the game comes from being able,
when acting as the storyteller, to offer a title which is neither
too obscure nor too obvious.
The game ends when the card deck is empty.
3. TICKET TO RIDE Type: Strategy
Number of players: max. 5
Short Description: At the beginning of the main game,
players are dealt four train car cards as their playing hand.
They are also dealt three "destination ticket" cards, each of
which shows a pair of cities on the map. These become
goals, representing two end-points which players are
secretly attempting to connect. The player must keep at least
two of these destination cards and discard unwanted tickets
to the bottom of the stack, if any. Once kept, a destination
ticket may not be discarded for the rest of game. Each player
also selects a group of 45 colored train pieces with a
matching scoring marker.
On his or her turn, a player can claim any route anywhere on
the board that has not already been claimed, regardless of
whether the route helps to complete his or her destination
tickets. The routes score points by themselves, as mentioned
above, but routes not connected to a player's destination do
not help him or her in reaching the destination or
completing his or her destination ticket.
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4. ALLIAS Type: Guessing Words
Number of players: max. 14
Short Description: The game is played in teams of
varying size, and fits well as a party game for larger
crowds. The game is very competitive.
The game contains 8 numbered groups. The game is
divided into turns of about one minute of length. The
teams play in turns, and on each team's turn, one of the
team members has to explain words on word cards to the
other team members. The other team members take
guesses at the word, and words that have been correctly
guessed earn the team one point per word. Explanation
mistakes (meaning the explainer uses the word to be
explained, part of it, or a derivative of it), and words
passed over without being guessed take points away. The
players move on the board as many places as they have
earned points on their turn. If, for example, the team
lands on the number 7, the word to be explained from the
cards is word number 7. The first team to reach the goal
wins. The game is recommended for players over 7 years.
5. CLUEDO Type: Detective investigation/ murder mystery
Number of players: max. 6
Short Description: At the beginning of play, three cards
— one suspect, one weapon, and one room card — are
chosen at random and put into a special envelope, so that
no one can see them. These cards represent the facts of the
case. The remainder of the cards are distributed among the
players.
Players are instructed to assume the token/suspect nearest
them. In older versions, play begins with Miss Scarlett and
proceeds clockwise. In modern versions, all players roll the
dice and the highest total starts the game and then proceeds
clockwise. Players roll the dice (some versions contain one
and others two) and move along the board's corridor
spaces, or into the rooms accordingly.
The aim is to deduce the details of the murder; that is, the
cards in the envelope. There are six characters, six murder
weapons and nine rooms, leaving the players with 324
possibilities. While determining the details of the murder,
players announce suggestions to the other players.
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6. CATAN Type: Strategy
Number of players: max. 8
Short Description: The players in the game
represent settlers establishing colonies on the island of
Catan. Players build settlements, cities, and roads to
connect them as they settle the island. The game board
representing the island is composed of hexagonal tiles
(hexes) of different land types which are laid out
randomly at the beginning of each game;[4] new
editions of the game also depict a fixed layout in their
manual, which has been proven to be fairly even-
handed by computer simulations, and recommend this
to be used by beginners.
Players can trade resource cards among each other;
players may also trade off-island (in effect, with the
non-player bank) at a ratio of four of one resource for
one of any other. By building settlements in certain
spots on the edge of the board (ports), players may
trade with the bank at three-to-one (3 of any single
resource type) or two-to-one (two of a specific
resource) ratios, determined by the port's location.
7. JUNGLE SPEED Type: Cards/speed
Number of players: max. 10
Short Description: Cards are shuffled and dealt to
each player face down, ensuring that all players have an
equal number of cards in their stacks. A wooden
cylinder called a Totem is placed in the center of the
table, equidistant from all players. Any remaining cards
that cannot be distributed equitably are placed under
the totem in an area known as the Pot. Players take
turns playing the top card from their stacks in a
clockwise rotation. Each player does this by flipping
their card over in the direction of their opponents, so
that their opponents get the first glance at their card to
avoid unfair advantage. The card is then quickly placed
in front of the player's pile. Thus players form discard
piles in front of their piles of cards as the game
progresses. When a player plays a card that matches the
symbol of another player's top card, the two players
must duel to grab the totem in the center as quickly as
possible. The loser of the duel takes both players' played
cards (their discard pile plus the card currently in play),
as well as any cards in the pot, and places them at the
bottom of his deck. The loser of the round plays the next
card.
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8. MONOPOLY Type: Strategy/ Business Development
Number of players: max. 8
Short Description: Players take turns in order, with the
initial player determined by chance before the game. A
typical turn begins with the rolling of the dice and
advancing their piece clockwise around the board the
corresponding number of squares. If a player rolls doubles,
they roll again after completing their turn. If a player rolls
three consecutive sets of doubles on one turn, the player
has been "caught speeding," and the player is immediately
sent to jail instead of moving the amount shown on the dice
for the third roll, ending the player's turn.
A player who lands or passes the Go space collects $200
(unless they automatically go to jail). Players who land on
either Income Tax or Luxury Tax pay the indicated amount
to the bank.
9. MAFIA. Number of players: max. 12