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Page 1: Art for Games Scott Kim Iolani School February 8, 2008.

Art for Games

Scott KimIolani School • February 8, 2008

Page 2: Art for Games Scott Kim Iolani School February 8, 2008.

Art for Games

Games are big business Game companies hire artists

Traditional art skills still matter

Page 3: Art for Games Scott Kim Iolani School February 8, 2008.

Outline

3D art

for action games

Example:

Stanford Puzzle

2D art

for web games

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 4: Art for Games Scott Kim Iolani School February 8, 2008.

3-DIMENSIONAL ART

For action games

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 5: Art for Games Scott Kim Iolani School February 8, 2008.

Action Games

For dedicated gamers On game consoles and computers

3-d animated characters & worlds

Like computer animated moviesQuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 6: Art for Games Scott Kim Iolani School February 8, 2008.

Example: Worlds of Warcraft

For expert gamers, mostly male

Online 3d game for thousands

Fight, join a guild, go on quests

Combat is the main activityQuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 7: Art for Games Scott Kim Iolani School February 8, 2008.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Art in Worlds of Warcraft

1. Characters2. Animation3. Objects4. Texture5. Lighting

Page 8: Art for Games Scott Kim Iolani School February 8, 2008.

1. Characters

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 9: Art for Games Scott Kim Iolani School February 8, 2008.

2. Animation

Page 10: Art for Games Scott Kim Iolani School February 8, 2008.

3. Objects

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 11: Art for Games Scott Kim Iolani School February 8, 2008.

4. Texture

Page 12: Art for Games Scott Kim Iolani School February 8, 2008.

5. Lighting

Page 13: Art for Games Scott Kim Iolani School February 8, 2008.

Required Skills

Life drawing Anatomy Painting Working within technical limits

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 14: Art for Games Scott Kim Iolani School February 8, 2008.

2-DIMENSIONAL ART

For web games

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 15: Art for Games Scott Kim Iolani School February 8, 2008.

Web games

For non-gamers On web 2-d animated objects, characters

Like building a web site

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 16: Art for Games Scott Kim Iolani School February 8, 2008.

Example: Bejeweled

For nongamers, mostly female

On web, mobile, computer Make three-in-a-row matches

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 17: Art for Games Scott Kim Iolani School February 8, 2008.

Art in Bejeweled

1. Objects2. States3. Backgrounds4. Controls5. Versions

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 18: Art for Games Scott Kim Iolani School February 8, 2008.

1. Objects

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 19: Art for Games Scott Kim Iolani School February 8, 2008.

2. States, Animations

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 20: Art for Games Scott Kim Iolani School February 8, 2008.

3. Backgrounds

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 21: Art for Games Scott Kim Iolani School February 8, 2008.

4. Controls, Menus

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.QuickTime™ and a

TIFF (Uncompressed) decompressorare needed to see this picture.

Page 22: Art for Games Scott Kim Iolani School February 8, 2008.

5. Versions

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 23: Art for Games Scott Kim Iolani School February 8, 2008.

Required Skills

2-D illustration Graphic Design Interface Design

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 24: Art for Games Scott Kim Iolani School February 8, 2008.

EXAMPLES

Stanford Puzzle

Page 25: Art for Games Scott Kim Iolani School February 8, 2008.

Summary

3D art

for action games

Example:

Stanford Puzzle

2D art

for web games

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 26: Art for Games Scott Kim Iolani School February 8, 2008.

Thank You

scottkim.com shufflebrain.com

Page 27: Art for Games Scott Kim Iolani School February 8, 2008.

Game flow


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